unleashed-firmware/applications/ibutton/scene/ibutton_scene_read_key_menu.cpp
Nikolay Minaylov 779d319069
[FL-2220, FL-2221, FL-1883] RFID and iButton GUI update (#1107)
* RFID and iButton gui update
* Grammar nazi: readed -> read
* Grammar nazi pt.2: writed -> written

Co-authored-by: あく <alleteam@gmail.com>
2022-04-14 15:03:47 +03:00

65 lines
2.1 KiB
C++

#include "ibutton_scene_read_key_menu.h"
#include "../ibutton_app.h"
typedef enum {
SubmenuIndexWrite,
SubmenuIndexEmulate,
SubmenuIndexSave,
} SubmenuIndex;
static void submenu_callback(void* context, uint32_t index) {
furi_assert(context);
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}
void iButtonSceneReadKeyMenu::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
if(ibutton_key_get_type(app->get_key()) == iButtonKeyDS1990) {
submenu_add_item(submenu, "Write", SubmenuIndexWrite, submenu_callback, app);
}
submenu_add_item(submenu, "Save", SubmenuIndexSave, submenu_callback, app);
submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, submenu_callback, app);
submenu_set_selected_item(submenu, submenu_item_selected);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneReadKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
submenu_item_selected = event->payload.menu_index;
switch(event->payload.menu_index) {
case SubmenuIndexWrite:
app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
break;
case SubmenuIndexEmulate:
app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
break;
case SubmenuIndexSave:
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
break;
}
consumed = true;
} else if(event->type == iButtonEvent::Type::EventTypeBack) {
app->switch_to_previous_scene();
consumed = true;
}
return consumed;
}
void iButtonSceneReadKeyMenu::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_reset(submenu);
}