unleashed-firmware/core/api-basic/value-expanders.h
coreglitch 942bbfaefe
Core api concept (#144)
* add input debounce code from old fw

* exampl of input api

* change input API to get/release

* revert input API to read

* pointer instead of instance

* add input API description

* add display API

* rewrite display names

* migrate to valuemanager

* add LED API

* add closing brakets

* add sound api

* fix led api

* basic api

* rename API pages

* change pubsub implementation

* move FURI AC -> flapp, add valuemutex example, add valuemanager implementation

* pubsub usage example

* user led example

* update example

* simplify input

* add composed display

* add SPI/GPIO and CC1101 bus

* change cc1101 api

* spi api and devices

* spi api and devices

* move SPI to page, add GPIO

* not block pin open

* backlight API and more

* add minunit tests

* fix logging

* ignore unexisting time service on embedded targets

* fix warning, issue with printf

* Deprecate furi_open and furi_close (#167)

Rename existing furi_open and furi_close to deprecated version

* add exitcode

* migrate to printf

* indicate test by leds

* add testing description

* rename furi.h

* wip basic api

* add valuemutex, pubsub, split files

* add value expanders

* value mutex realization and tests

* valuemutex test added to makefile

* do not build unimplemented files

* fix build furmware target f2

* redesigned minunit tests to allow testing in separate files

* test file for valuemutex minunit testing

* minunit partial test valuemutex

* local cmsis_os2 mutex bindings

* implement furi open/create, tests

* migrate concurrent_access to ValueMutex

* add spi header

* Lib: add mlib submodule.

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2020-10-13 11:22:43 +03:00

57 lines
1.3 KiB
C

#pragma once
#include "flipper.h"
/*
== Value composer ==
*/
typedef void(ValueComposerCallback)(void* ctx, void* state);
void COPY_COMPOSE(void* ctx, void* state) {
read_mutex((ValueMutex*)ctx, state, 0);
}
typedef enum {
UiLayerBelowNotify
UiLayerNotify,
UiLayerAboveNotify
} UiLayer;
ValueComposerHandle* add_compose_layer(
ValueComposer* composer, ValueComposerCallback cb, void* ctx, uint32_t layer
);
bool remove_compose_layer(ValueComposerHandle* handle);
void request_compose(ValueComposerHandle* handle);
// See [LED](LED-API) or [Display](Display-API) API for examples.
/*
== ValueManager ==
More complicated concept is ValueManager.
It is like ValueMutex, but user can subscribe to value updates.
First of all you can use value and pubsub part as showing above:
aquire/release mutex, read value, subscribe/unsubscribe pubsub.
There are two specific methods for ValueManager: write_managed, commit_managed
*/
typedef struct {
ValueMutex value;
PubSub pubsub;
} ValueManager;
/*
acquire value, changes it and send notify with current value.
*/
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
/*
commit_managed works as `release_mutex` but send notify with current value.
*/
bool commit_managed(ValueManager* managed, void* value);