unleashed-firmware/applications/subghz/scenes/subghz_scene_save_name.c
Skorpionm f385340b2e
[FL-1758] SubGhz refactoring part 1 (#689)
* SubGhz: refactoring
* WeGet: Add support for outputting formatted lines, events center button pressed, center button released
* Variable Item: slightly changed the display of data on the screen
* SubGhz: add show errors, add show preset, refactoring
* SubGhz: refactoring transmitter
* SubGhz: removed unused modules
* SubGhz: Add FuriHalSubGhzPresetOok270Async setting menu
* SubGhz: fix annotation
* SubGhz: add support Nero Radio

Co-authored-by: あく <alleteam@gmail.com>
2021-09-10 03:29:57 +03:00

59 lines
1.9 KiB
C

#include "../subghz_i.h"
#include <lib/toolbox/random_name.h>
#include "file-worker.h"
#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
void subghz_scene_save_name_text_input_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
}
const void subghz_scene_save_name_on_enter(void* context) {
SubGhz* subghz = context;
// Setup view
TextInput* text_input = subghz->text_input;
bool dev_name_empty = false;
set_random_name(subghz->text_store, sizeof(subghz->text_store));
dev_name_empty = true;
text_input_set_header_text(text_input, "Name signal");
text_input_set_result_callback(
text_input,
subghz_scene_save_name_text_input_callback,
subghz,
subghz->text_store,
22, //Max len name
dev_name_empty);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
}
const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
if(strcmp(subghz->text_store, "") &&
subghz_save_protocol_to_file(subghz, subghz->text_store)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
return true;
} else {
string_set(subghz->error_str, "No name file");
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneShowError);
return true;
}
}
}
return false;
}
const void subghz_scene_save_name_on_exit(void* context) {
SubGhz* subghz = context;
// Clear view
text_input_set_header_text(subghz->text_input, NULL);
text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
}