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https://github.com/DarkFlippers/unleashed-firmware.git
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cb4fb8e4ae
* GUI Canvas: get current font height routine * Dolphin: new start screen. GUI: new multiline element. * Dolphin: up state version to reset it for everyone * Dolphin: take maximum of idle screen height * Dolphin: frames on first start screen.
65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
#include "elements.h"
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#include "canvas_i.h"
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#include <furi.h>
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#include <string.h>
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#include <m-string.h>
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void elements_scrollbar(Canvas* canvas, uint8_t pos, uint8_t total) {
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furi_assert(canvas);
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uint8_t width = canvas_width(canvas);
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uint8_t height = canvas_height(canvas);
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// prevent overflows
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, width - 3, 0, 3, height);
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// dot line
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canvas_set_color(canvas, ColorBlack);
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for(uint8_t i = 0; i < height; i += 2) {
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canvas_draw_dot(canvas, width - 2, i);
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}
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// Position block
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if(total) {
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uint8_t block_h = ((float)height) / total;
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canvas_draw_box(canvas, width - 3, block_h * pos, 3, block_h);
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}
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}
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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canvas_draw_line(canvas, x + 2, y, x + width - 2, y);
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canvas_draw_line(canvas, x + 1, y + height - 1, x + width, y + height - 1);
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canvas_draw_line(canvas, x + 2, y + height, x + width - 1, y + height);
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canvas_draw_line(canvas, x, y + 2, x, y + height - 2);
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canvas_draw_line(canvas, x + width - 1, y + 1, x + width - 1, y + height - 2);
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canvas_draw_line(canvas, x + width, y + 2, x + width, y + height - 2);
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canvas_draw_dot(canvas, x + 1, y + 1);
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}
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, char* text) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t font_height = canvas_current_font_height(canvas);
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string_t str;
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string_init(str);
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char* start = text;
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char* end;
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do {
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end = strchr(start, '\n');
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if(end) {
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string_set_strn(str, start, end - start);
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} else {
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string_set_str(str, start);
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}
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canvas_draw_str(canvas, x, y, string_get_cstr(str));
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start = end + 1;
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y += font_height;
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} while(end);
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string_clear(str);
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}
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