unleashed-firmware/applications/infrared/scenes/infrared_scene_learn.c
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

47 lines
1.7 KiB
C

#include "../infrared_i.h"
void infrared_scene_learn_on_enter(void* context) {
Infrared* infrared = context;
Popup* popup = infrared->popup;
InfraredWorker* worker = infrared->worker;
infrared_worker_rx_set_received_signal_callback(
worker, infrared_signal_received_callback, context);
infrared_worker_rx_start(worker);
popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
popup_set_text(
popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
popup_set_callback(popup, NULL);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
}
bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkRead);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeSignalReceived) {
infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
consumed = true;
}
}
return consumed;
}
void infrared_scene_learn_on_exit(void* context) {
Infrared* infrared = context;
Popup* popup = infrared->popup;
infrared_worker_rx_stop(infrared->worker);
popup_set_icon(popup, 0, 0, NULL);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
}