unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_retry_confirm.c
Liam Hays 90958a6d23
More UI fixes and improvements (#2419)
* Unify spelling of confirm exit/retry across apps.
* Unify infrared exit/retry confirm menus?
* "Keyboard Layout", not "Keyboard layout".
* Make iButton read scene prompt less awkward.
* "Detect Reader" in MF Classic saved menu instead of "Detect reader"
* NFC menu spelling changes only.
* Remove \n in strings in widget_add_string_element() calls.

Co-authored-by: あく <alleteam@gmail.com>
2023-03-08 20:27:21 +09:00

40 lines
1.4 KiB
C

#include "../lfrfid_i.h"
void lfrfid_scene_retry_confirm_on_enter(void* context) {
LfRfid* app = context;
Widget* widget = app->widget;
widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", lfrfid_widget_callback, app);
widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
widget_add_string_element(
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
}
bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
SceneManager* scene_manager = app->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true; // Ignore Back button presses
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeLeft) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead);
} else if(event.event == GuiButtonTypeRight) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void lfrfid_scene_retry_confirm_on_exit(void* context) {
LfRfid* app = context;
widget_reset(app->widget);
}