unleashed-firmware/assets
Skorpionm 9a9abd59e9
[FL-2904, FL-2900, FL-2890] WS: add app WeatherStation (#1833)
* WeatherStation: start
* SubGhz: rename protocol magellen -> magellan
* WeatherStation: err Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* WeatherStation: fix Unresolved symbols: {'subghz_protocol_decoder_base_get_string'}
* Subghz: add set protocol_items
* WeatherStation: adding your protocols
* WS: add Infactory protocol
* WS: add history
* WS: add setting
* WS: add lock
* WS: add hopper frequency
* WS: fix history
* WS fix string_t -> FuriString*
* WS: add images
* WS: history record update when receiving data from the sensor again
* WS: add receiver info, delete extra code
* WS: add protocol ThermoPRO_TX4
* [FL-2900] SubGhz: Move icons in Sub-GHz
* WS: add Notification
* [FL-2890] SubGhz: Rename *_user files in resources to _user.example
* WS: add about scene
* WS: removing redundant code
* WS: add  protocol Nexus-TH
* WS: add protocol GT_WT03
* WS: fix notification and rename "Weather Station" -> "Read Weather Station"
* SubGhz: partial unit tests fix
* SubGhz: fix unit_test
* SubGhz: remove dead code
* SubGhz: rename SubGhzPresetDefinition into SubGhzRadioPreset, cleanup subghz types.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-20 02:27:26 +09:00
..
dolphin Dolphin: add L1_Painting animation (#1863) 2022-10-13 00:39:39 +09:00
icons Signal Generator app: UI update (#1829) 2022-10-07 22:58:36 +09:00
protobuf@6727eaf287 [FL-2677] SubGhz: region provisioning (#1574) 2022-08-11 19:21:56 +10:00
resources [FL-2904, FL-2900, FL-2890] WS: add app WeatherStation (#1833) 2022-10-20 02:27:26 +09:00
slideshow [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) 2022-07-26 21:44:03 +09:00
unit_tests [FL-2904, FL-2900, FL-2890] WS: add app WeatherStation (#1833) 2022-10-20 02:27:26 +09:00
.gitignore [FL-2627] Flipper applications: SDK, build and debug system (#1387) 2022-09-15 02:21:03 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript [FL-2859,2838] fbt: improvements for FAPs (#1813) 2022-10-06 22:55:57 +09:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.