unleashed-firmware/applications/main/infrared/scenes/infrared_scene_debug.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

70 lines
2.8 KiB
C

#include "../infrared_app_i.h"
void infrared_scene_debug_on_enter(void* context) {
InfraredApp* infrared = context;
InfraredWorker* worker = infrared->worker;
infrared_worker_rx_set_received_signal_callback(
worker, infrared_signal_received_callback, context);
infrared_worker_rx_enable_blink_on_receiving(worker, true);
infrared_worker_rx_start(worker);
infrared_debug_view_set_text(infrared->debug_view, "Received signals\nwill appear here");
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDebugView);
}
bool infrared_scene_debug_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeSignalReceived) {
InfraredDebugView* debug_view = infrared->debug_view;
InfraredSignal* signal = infrared->current_signal;
if(infrared_signal_is_raw(signal)) {
const InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
infrared_debug_view_set_text(debug_view, "RAW\n%d samples\n", raw->timings_size);
printf("RAW, %zu samples:\r\n", raw->timings_size);
for(size_t i = 0; i < raw->timings_size; ++i) {
printf("%lu ", raw->timings[i]);
}
printf("\r\n");
} else {
const InfraredMessage* message = infrared_signal_get_message(signal);
infrared_debug_view_set_text(
debug_view,
"%s\nA:0x%0*lX\nC:0x%0*lX\n%s\n",
infrared_get_protocol_name(message->protocol),
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
message->address,
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
message->command,
message->repeat ? " R" : "");
printf(
"== %s, A:0x%0*lX, C:0x%0*lX%s ==\r\n",
infrared_get_protocol_name(message->protocol),
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
message->address,
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
message->command,
message->repeat ? " R" : "");
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_debug_on_exit(void* context) {
InfraredApp* infrared = context;
InfraredWorker* worker = infrared->worker;
infrared_worker_rx_stop(worker);
infrared_worker_rx_enable_blink_on_receiving(worker, false);
infrared_worker_rx_set_received_signal_callback(worker, NULL, NULL);
}