unleashed-firmware/applications/subghz/scenes/subghz_scene_need_saving.c
Albert Kharisov 9b8a139e2b
[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.

Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00

68 lines
2.5 KiB
C

#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
void subghz_scene_need_saving_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
SubGhz* subghz = context;
if((result == GuiButtonTypeRight) && (type == InputTypeShort)) {
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneStay);
} else if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) {
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneExit);
}
}
void subghz_scene_need_saving_on_enter(void* context) {
SubGhz* subghz = context;
widget_add_string_multiline_element(
subghz->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Exit to Sub-Ghz menu?");
widget_add_string_multiline_element(
subghz->widget,
64,
32,
AlignCenter,
AlignCenter,
FontSecondary,
"All unsaved will be\nlost.");
widget_add_button_element(
subghz->widget, GuiButtonTypeRight, "Stay", subghz_scene_need_saving_callback, subghz);
widget_add_button_element(
subghz->widget, GuiButtonTypeLeft, "Exit", subghz_scene_need_saving_callback, subghz);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewWidget);
}
bool subghz_scene_need_saving_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeBack) {
subghz->txrx->rx_key_state = SubGhzRxKeyStateBack;
scene_manager_previous_scene(subghz->scene_manager);
return true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzCustomEventSceneStay) {
subghz->txrx->rx_key_state = SubGhzRxKeyStateBack;
scene_manager_previous_scene(subghz->scene_manager);
return true;
} else if(event.event == SubghzCustomEventSceneExit) {
if(subghz->txrx->rx_key_state == SubGhzRxKeyStateExit) {
subghz->txrx->rx_key_state = SubGhzRxKeyStateIDLE;
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneStart);
} else {
subghz->txrx->rx_key_state = SubGhzRxKeyStateIDLE;
scene_manager_previous_scene(subghz->scene_manager);
}
return true;
}
}
return false;
}
void subghz_scene_need_saving_on_exit(void* context) {
SubGhz* subghz = context;
widget_clear(subghz->widget);
}