unleashed-firmware/applications/bad_usb/scenes/bad_usb_scene_config_layout.c
2022-08-03 20:20:49 +03:00

51 lines
1.4 KiB
C

#include "../bad_usb_app_i.h"
#include "furi_hal_power.h"
#include "furi_hal_usb.h"
#include <storage/storage.h>
static bool bad_usb_layout_select(BadUsbApp* bad_usb) {
furi_assert(bad_usb);
string_t predefined_path;
string_init(predefined_path);
if(!string_empty_p(bad_usb->keyboard_layout)) {
string_set(predefined_path, bad_usb->keyboard_layout);
} else {
string_set_str(predefined_path, BAD_USB_APP_PATH_LAYOUT_FOLDER);
}
// Input events and views are managed by file_browser
bool res = dialog_file_browser_show(
bad_usb->dialogs,
bad_usb->keyboard_layout,
predefined_path,
BAD_USB_APP_LAYOUT_EXTENSION,
true,
&I_keyboard_10px,
true);
string_clear(predefined_path);
return res;
}
void bad_usb_scene_config_layout_on_enter(void* context) {
BadUsbApp* bad_usb = context;
if(bad_usb_layout_select(bad_usb)) {
bad_usb_script_set_keyboard_layout(bad_usb->bad_usb_script, bad_usb->keyboard_layout);
}
scene_manager_previous_scene(bad_usb->scene_manager);
}
bool bad_usb_scene_config_layout_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
// BadUsbApp* bad_usb = context;
return false;
}
void bad_usb_scene_config_layout_on_exit(void* context) {
UNUSED(context);
// BadUsbApp* bad_usb = context;
}