unleashed-firmware/applications/dolphin/helpers/dolphin_state.c
Albert Kharisov 9b8a139e2b
[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.

Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00

150 lines
3.9 KiB
C

#include "dolphin_state.h"
#include <stdint.h>
#include <storage/storage.h>
#include <furi.h>
#include <math.h>
#include <toolbox/saved_struct.h>
#define TAG "DolphinState"
#define DOLPHIN_STATE_PATH "/int/dolphin.state"
#define DOLPHIN_STATE_HEADER_MAGIC 0xD0
#define DOLPHIN_STATE_HEADER_VERSION 0x01
#define DOLPHIN_LVL_THRESHOLD 20.0f
#define LEVEL2_THRESHOLD 20
#define LEVEL3_THRESHOLD 100
DolphinState* dolphin_state_alloc() {
return furi_alloc(sizeof(DolphinState));
}
void dolphin_state_free(DolphinState* dolphin_state) {
free(dolphin_state);
}
bool dolphin_state_save(DolphinState* dolphin_state) {
if(!dolphin_state->dirty) {
return true;
}
bool result = saved_struct_save(
DOLPHIN_STATE_PATH,
&dolphin_state->data,
sizeof(DolphinStoreData),
DOLPHIN_STATE_HEADER_MAGIC,
DOLPHIN_STATE_HEADER_VERSION);
if(result) {
FURI_LOG_I(TAG, "State saved");
dolphin_state->dirty = false;
} else {
FURI_LOG_E(TAG, "Failed to save state");
}
return result;
}
bool dolphin_state_load(DolphinState* dolphin_state) {
bool loaded = saved_struct_load(
DOLPHIN_STATE_PATH,
&dolphin_state->data,
sizeof(DolphinStoreData),
DOLPHIN_STATE_HEADER_MAGIC,
DOLPHIN_STATE_HEADER_VERSION);
if(!loaded) {
FURI_LOG_W(TAG, "Reset dolphin-state");
memset(dolphin_state, 0, sizeof(*dolphin_state));
dolphin_state->dirty = true;
}
return loaded;
}
uint64_t dolphin_state_timestamp() {
RTC_TimeTypeDef time;
RTC_DateTypeDef date;
struct tm current;
HAL_RTC_GetTime(&hrtc, &time, RTC_FORMAT_BIN);
HAL_RTC_GetDate(&hrtc, &date, RTC_FORMAT_BIN);
current.tm_year = date.Year + 100;
current.tm_mday = date.Date;
current.tm_mon = date.Month - 1;
current.tm_hour = time.Hours;
current.tm_min = time.Minutes;
current.tm_sec = time.Seconds;
return mktime(&current);
}
bool dolphin_state_is_levelup(uint32_t icounter) {
return (icounter == LEVEL2_THRESHOLD) || (icounter == LEVEL3_THRESHOLD);
}
uint8_t dolphin_get_level(uint32_t icounter) {
if(icounter <= LEVEL2_THRESHOLD) {
return 1;
} else if(icounter <= LEVEL3_THRESHOLD) {
return 2;
} else {
return 3;
}
}
uint32_t dolphin_state_xp_to_levelup(uint32_t icounter) {
uint32_t threshold = 0;
if(icounter <= LEVEL2_THRESHOLD) {
threshold = LEVEL2_THRESHOLD;
} else if(icounter <= LEVEL3_THRESHOLD) {
threshold = LEVEL3_THRESHOLD;
} else {
threshold = (uint32_t)-1;
}
return threshold - icounter;
}
bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
const DolphinDeedWeight* deed_weight = dolphin_deed_weight(deed);
int32_t icounter = dolphin_state->data.icounter + deed_weight->icounter;
bool level_up = false;
bool mood_changed = false;
if(icounter <= 0) {
icounter = 0;
if(dolphin_state->data.icounter == 0) {
return false;
}
}
uint8_t xp_to_levelup = dolphin_state_xp_to_levelup(dolphin_state->data.icounter);
if(xp_to_levelup) {
level_up = true;
dolphin_state->data.icounter += MIN(xp_to_levelup, deed_weight->icounter);
}
uint32_t new_butthurt =
CLAMP(((int32_t)dolphin_state->data.butthurt) + deed_weight->butthurt, 14, 0);
if(!!dolphin_state->data.butthurt != !!new_butthurt) {
mood_changed = true;
}
dolphin_state->data.butthurt = new_butthurt;
dolphin_state->data.timestamp = dolphin_state_timestamp();
dolphin_state->dirty = true;
return level_up || mood_changed;
}
void dolphin_state_butthurted(DolphinState* dolphin_state) {
dolphin_state->data.butthurt++;
dolphin_state->data.timestamp = dolphin_state_timestamp();
dolphin_state->dirty = true;
}
void dolphin_state_increase_level(DolphinState* dolphin_state) {
++dolphin_state->data.icounter;
dolphin_state->dirty = true;
}