unleashed-firmware/applications/dolphin/helpers/dolphin_state.h
Albert Kharisov 9b8a139e2b
[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.

Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00

50 lines
1.1 KiB
C

#pragma once
#include "dolphin_deed.h"
#include <stdbool.h>
#include <stdint.h>
#include <rtc.h>
#include <time.h>
typedef struct DolphinState DolphinState;
typedef struct {
uint32_t limit_ibutton;
uint32_t limit_nfc;
uint32_t limit_ir;
uint32_t limit_rfid;
uint32_t flags;
uint32_t icounter;
uint32_t butthurt;
uint64_t timestamp;
} DolphinStoreData;
struct DolphinState {
DolphinStoreData data;
bool dirty;
};
DolphinState* dolphin_state_alloc();
void dolphin_state_free(DolphinState* dolphin_state);
bool dolphin_state_save(DolphinState* dolphin_state);
bool dolphin_state_load(DolphinState* dolphin_state);
void dolphin_state_clear(DolphinState* dolphin_state);
uint64_t dolphin_state_timestamp();
bool dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
void dolphin_state_butthurted(DolphinState* dolphin_state);
uint32_t dolphin_state_xp_to_levelup(uint32_t icounter);
bool dolphin_state_is_levelup(uint32_t icounter);
void dolphin_state_increase_level(DolphinState* dolphin_state);
uint8_t dolphin_get_level(uint32_t icounter);