unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_saved_key_menu.c
Sergey Gavrilov 0e4344a83c
Services: simplify api (#2540)
Co-authored-by: あく <alleteam@gmail.com>
2023-06-09 20:02:47 +09:00

79 lines
3.1 KiB
C

#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
enum SubmenuIndex {
SubmenuIndexEmulate,
SubmenuIndexWriteBlank,
SubmenuIndexWriteCopy,
SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
};
void ibutton_scene_saved_key_menu_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
const uint32_t features = ibutton_protocols_get_features(
ibutton->protocols, ibutton_key_get_protocol_id(ibutton->key));
submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, ibutton_submenu_callback, ibutton);
if(features & iButtonProtocolFeatureWriteBlank) {
submenu_add_item(
submenu, "Write Blank", SubmenuIndexWriteBlank, ibutton_submenu_callback, ibutton);
}
if(features & iButtonProtocolFeatureWriteCopy) {
submenu_add_item(
submenu, "Write Copy", SubmenuIndexWriteCopy, ibutton_submenu_callback, ibutton);
}
submenu_add_item(submenu, "Edit", SubmenuIndexEdit, ibutton_submenu_callback, ibutton);
submenu_add_item(submenu, "Delete", SubmenuIndexDelete, ibutton_submenu_callback, ibutton);
submenu_add_item(submenu, "Info", SubmenuIndexInfo, ibutton_submenu_callback, ibutton);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(scene_manager, iButtonSceneSavedKeyMenu, event.event);
consumed = true;
if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(scene_manager, iButtonSceneEmulate);
dolphin_deed(DolphinDeedIbuttonEmulate);
} else if(event.event == SubmenuIndexWriteBlank) {
ibutton->write_mode = iButtonWriteModeBlank;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexWriteCopy) {
ibutton->write_mode = iButtonWriteModeCopy;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexEdit) {
scene_manager_next_scene(scene_manager, iButtonSceneAddValue);
} else if(event.event == SubmenuIndexDelete) {
scene_manager_next_scene(scene_manager, iButtonSceneDeleteConfirm);
} else if(event.event == SubmenuIndexInfo) {
scene_manager_next_scene(scene_manager, iButtonSceneInfo);
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(
scene_manager, iButtonSceneSavedKeyMenu, SubmenuIndexEmulate);
// Event is not consumed
}
return consumed;
}
void ibutton_scene_saved_key_menu_on_exit(void* context) {
iButton* ibutton = context;
submenu_reset(ibutton->submenu);
}