unleashed-firmware/applications/subghz/scenes/subghz_scene_start.c
Skorpionm 9d952ed855
[FL-1913, FL-1963] SubGhz: save raw signal, add came atomo decoder (#783)
* File_Worker: getting the name of a new file with an index
* SubGhz: add decoder RAW protocol
* SubGhz: add view Save RAW
* SubGhz: refactoring subghz custom event
* SubGhz: fix syntax
* SubGhz: fix error build
* SubGhz: test build
* SubGhz: refactoring subghz, add rename, delete, start and emulate RAW signal
* SubGhz: fix triangle glitch in save raw view
* SubGhz: fix receiver config scene
* SubGhz: fix transfer after returning from save scene
* Canvas: add font rotation
* SubGhz: raw protocol encoder
* SubGhz: fix error completion of transfer raw encoder
* SubGhz: increased the speed of reading RAW data from a flash drive, displaying the name of the saved file in the Save RAW scene
* Canvas: fix font rotation
* SubGhz: fix navigation save RAW  scene
* SubGhz: add decode came atomo
* Git: renormalize
* Cleanup sources and enums
* Gui: add font direction to canvas reset, canvas init sequence cleanup.
* SubGhz: reorder menu.
* Gui: correct canvas_set_font_direction signature

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-10-25 17:37:14 +03:00

96 lines
3.6 KiB
C

#include "../subghz_i.h"
enum SubmenuIndex {
SubmenuIndexRead = 10,
SubmenuIndexSaved,
SubmenuIndexTest,
SubmenuIndexAddManualy,
SubmenuIndexFrequencyAnalyzer,
SubmenuIndexSaveRAW,
};
void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
}
void subghz_scene_start_on_enter(void* context) {
SubGhz* subghz = context;
if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
subghz->state_notifications = NOTIFICATION_IDLE_STATE;
}
submenu_add_item(
subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu,
"Read Raw",
SubmenuIndexSaveRAW,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
submenu_add_item(
subghz->submenu,
"Add manually",
SubmenuIndexAddManualy,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu,
"Frequency Analyzer",
SubmenuIndexFrequencyAnalyzer,
subghz_scene_start_submenu_callback,
subghz);
submenu_add_item(
subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
submenu_set_selected_item(
subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
}
bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexSaveRAW) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaveRAW);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveRAW);
return true;
} else if(event.event == SubmenuIndexRead) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
return true;
} else if(event.event == SubmenuIndexSaved) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
return true;
} else if(event.event == SubmenuIndexAddManualy) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
return true;
} else if(event.event == SubmenuIndexFrequencyAnalyzer) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexFrequencyAnalyzer);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneFrequencyAnalyzer);
return true;
} else if(event.event == SubmenuIndexTest) {
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
return true;
}
}
return false;
}
void subghz_scene_start_on_exit(void* context) {
SubGhz* subghz = context;
submenu_clean(subghz->submenu);
}