mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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022fccf0d7
* Introduce ConcurrentRunner, load universal and regular remotes concurrently * Perform all lengthy operations in a ConcurrentRunner * Fix python formatting * Clean up code * Add usage warning * Remove ConcurrentRunner, use a plain FuriThread instead * Load remotes asynchronously in RPC mode as well * Reorder code for clarity * Clean up, use thread return code to report errors * Improve wording * Fix logical error
79 lines
2.2 KiB
C
79 lines
2.2 KiB
C
#include "../infrared_app_i.h"
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#include "common/infrared_scene_universal_common.h"
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void infrared_scene_universal_projector_on_enter(void* context) {
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InfraredApp* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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InfraredBruteForce* brute_force = infrared->brute_force;
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infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/projector.ir"));
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button_panel_reserve(button_panel, 2, 3);
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uint32_t i = 0;
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button_panel_add_item(
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button_panel,
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i,
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0,
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0,
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6,
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23,
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&I_power_19x20,
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&I_power_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 4, 45, &I_power_text_24x5);
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infrared_brute_force_add_record(brute_force, i++, "Power");
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button_panel_add_item(
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button_panel,
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i,
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1,
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0,
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39,
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23,
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&I_mute_19x20,
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&I_mute_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 39, 45, &I_mute_text_19x5);
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infrared_brute_force_add_record(brute_force, i++, "Mute");
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button_panel_add_item(
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button_panel,
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i,
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0,
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1,
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20,
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59,
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&I_volup_24x21,
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&I_volup_hover_24x21,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Vol_up");
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button_panel_add_item(
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button_panel,
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i,
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0,
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2,
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20,
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93,
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&I_voldown_24x21,
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&I_voldown_hover_24x21,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Vol_dn");
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button_panel_add_label(button_panel, 3, 11, FontPrimary, "Proj. remote");
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button_panel_add_icon(button_panel, 17, 72, &I_vol_ac_text_30x30);
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infrared_scene_universal_common_on_enter(context);
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}
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bool infrared_scene_universal_projector_on_event(void* context, SceneManagerEvent event) {
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return infrared_scene_universal_common_on_event(context, event);
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}
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void infrared_scene_universal_projector_on_exit(void* context) {
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infrared_scene_universal_common_on_exit(context);
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}
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