unleashed-firmware/applications/services/desktop/scenes/desktop_scene_main.c
MX a11b6e72dc
Update changelog and readme
+ some small fixes
2023-05-28 03:53:54 +03:00

248 lines
9.0 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <assets_icons.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
#define FAP_LOADER_APP_NAME "Applications"
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
#ifdef APP_ARCHIVE
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
furi_assert(desktop);
furi_assert(flipper_app);
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
FURI_LOG_E("Desktop", "Thread is already running");
return;
}
FuriHalRtcHeapTrackMode mode = furi_hal_rtc_get_heap_track_mode();
if(mode > FuriHalRtcHeapTrackModeNone) {
furi_thread_enable_heap_trace(desktop->scene_thread);
} else {
furi_thread_disable_heap_trace(desktop->scene_thread);
}
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
furi_thread_start(desktop->scene_thread);
}
#endif
static void desktop_scene_main_open_app_or_profile(Desktop* desktop, const char* path) {
do {
LoaderStatus status = loader_start(desktop->loader, FAP_LOADER_APP_NAME, path);
if(status == LoaderStatusOk) break;
FURI_LOG_E(TAG, "loader_start failed: %d", status);
status = loader_start(desktop->loader, "Passport", NULL);
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
} while(false);
}
static void desktop_scene_main_start_favorite(Desktop* desktop, FavoriteApp* application) {
LoaderStatus status = LoaderStatusErrorInternal;
if(application->is_external) {
status = loader_start(desktop->loader, FAP_LOADER_APP_NAME, application->name_or_path);
} else if(strlen(application->name_or_path) > 0) {
status = loader_start(desktop->loader, application->name_or_path, NULL);
} else {
// No favourite app is set! So we skipping this part
return;
//status = loader_start(desktop->loader, FAP_LOADER_APP_NAME, NULL);
}
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
}
void desktop_scene_main_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
if(desktop->in_transition) return;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
animation_manager_set_context(desktop->animation_manager, desktop);
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
animation_manager_set_check_callback(
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopMainEventOpenMenu: {
Loader* loader = furi_record_open(RECORD_LOADER);
loader_show_menu(loader);
furi_record_close(RECORD_LOADER);
consumed = true;
} break;
case DesktopMainEventOpenLockMenu:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
consumed = true;
break;
case DesktopMainEventOpenDebug:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
consumed = true;
break;
case DesktopMainEventLock:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
consumed = true;
break;
case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
#endif
consumed = true;
break;
case DesktopMainEventOpenPowerOff: {
LoaderStatus status = loader_start(desktop->loader, "Power", "off");
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
consumed = true;
break;
}
case DesktopMainEventOpenFavoritePrimary:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_primary);
consumed = true;
break;
case DesktopMainEventOpenFavoriteSecondary:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_secondary);
consumed = true;
break;
case DesktopMainEventOpenFavoriteTertiary:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_tertiary);
consumed = true;
break;
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventInteractAnimation:
if(!animation_manager_interact_process(desktop->animation_manager)) {
LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
}
consumed = true;
break;
case DesktopMainEventOpenPassport: {
LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
break;
}
case DesktopMainEventOpenGameMenu: {
desktop_scene_main_open_app_or_profile(desktop, EXT_PATH("/apps/Games/Snake.fap"));
break;
}
case DesktopMainEventOpenTetris: {
desktop_scene_main_open_app_or_profile(desktop, EXT_PATH("/apps/Games/Tetris.fap"));
break;
}
case DesktopMainEventOpenArkanoid: {
desktop_scene_main_open_app_or_profile(desktop, EXT_PATH("/apps/Games/Arkanoid.fap"));
break;
}
case DesktopMainEventOpenDOOM: {
desktop_scene_main_open_app_or_profile(desktop, EXT_PATH("/apps/Games/DOOM.fap"));
break;
}
case DesktopMainEventOpenZombiez: {
desktop_scene_main_open_app_or_profile(desktop, EXT_PATH("/apps/Games/Zombiez.fap"));
break;
}
case DesktopMainEventOpenHeap: {
desktop_scene_main_open_app_or_profile(
desktop, EXT_PATH("/apps/Games/heap_defence.fap"));
break;
}
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
}