unleashed-firmware/applications/plugins/nfc_magic/nfc_magic_i.h
Astra fa87216a1e
[FL-2970] Untangle NFC_APP_FOLDER from nfc_device (#2124)
* Untangle NFC_APP_FOLDER from nfc_device
* Make the folder an internal part of the nfc device struct
* Move the NFC folder definition to the nfc allocator
* Move the NFC folder definition to the allocator in the nfc magic FAP
* Replace furi_string_printf with furi_string_set for folder allocation and handle the cases when folder has no slashes
* Build and allocation fixes

Co-authored-by: あく <alleteam@gmail.com>
2022-12-20 04:57:48 +09:00

80 lines
1.8 KiB
C

#pragma once
#include "nfc_magic.h"
#include "nfc_magic_worker.h"
#include "lib/magic/magic.h"
#include <furi.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <notification/notification_messages.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/loading.h>
#include <gui/modules/text_input.h>
#include <gui/modules/widget.h>
#include <input/input.h>
#include "scenes/nfc_magic_scene.h"
#include <storage/storage.h>
#include <lib/toolbox/path.h>
#include <lib/nfc/nfc_device.h>
#include "nfc_magic_icons.h"
#define NFC_APP_FOLDER ANY_PATH("nfc")
enum NfcMagicCustomEvent {
// Reserve first 100 events for button types and indexes, starting from 0
NfcMagicCustomEventReserved = 100,
NfcMagicCustomEventViewExit,
NfcMagicCustomEventWorkerExit,
NfcMagicCustomEventByteInputDone,
NfcMagicCustomEventTextInputDone,
};
struct NfcMagic {
NfcMagicWorker* worker;
ViewDispatcher* view_dispatcher;
Gui* gui;
NotificationApp* notifications;
SceneManager* scene_manager;
// NfcMagicDevice* dev;
NfcDevice* nfc_dev;
FuriString* text_box_store;
// Common Views
Submenu* submenu;
Popup* popup;
Loading* loading;
TextInput* text_input;
Widget* widget;
};
typedef enum {
NfcMagicViewMenu,
NfcMagicViewPopup,
NfcMagicViewLoading,
NfcMagicViewTextInput,
NfcMagicViewWidget,
} NfcMagicView;
NfcMagic* nfc_magic_alloc();
void nfc_magic_text_store_set(NfcMagic* nfc_magic, const char* text, ...);
void nfc_magic_text_store_clear(NfcMagic* nfc_magic);
void nfc_magic_blink_start(NfcMagic* nfc_magic);
void nfc_magic_blink_stop(NfcMagic* nfc_magic);
void nfc_magic_show_loading_popup(void* context, bool show);