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https://github.com/DarkFlippers/unleashed-firmware.git
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a7283280ef
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
74 lines
2.2 KiB
C
74 lines
2.2 KiB
C
#include <nfc/scenes/nfc_scene_emulate_uid.h>
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#include <furi.h>
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#include "../nfc_i.h"
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const void nfc_scene_emulate_uid_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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Popup* popup = nfc->popup;
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NfcDeviceData* data = &nfc->device.data;
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if(strcmp(nfc->device.dev_name, "")) {
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nfc_set_text_store(nfc, "%s", nfc->device.dev_name);
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} else if(data->uid_len == 4) {
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nfc_set_text_store(
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nfc, "%02X %02X %02X %02X", data->uid[0], data->uid[1], data->uid[2], data->uid[3]);
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} else if(data->uid_len == 7) {
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nfc_set_text_store(
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nfc,
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"%02X %02X %02X %02X\n%02X %02X %02X",
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data->uid[0],
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data->uid[1],
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data->uid[2],
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data->uid[3],
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data->uid[4],
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data->uid[5],
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data->uid[6]);
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}
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popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61);
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popup_set_header(popup, "Emulating UID", 56, 31, AlignLeft, AlignTop);
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popup_set_text(popup, nfc->text_store, 56, 43, AlignLeft, AlignTop);
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// Setup and start worker
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nfc_worker_set_emulation_params(nfc->nfc_common.worker, data);
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nfc_worker_start(
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nfc->nfc_common.worker, NfcWorkerStateEmulate, &nfc->nfc_common.worker_result, NULL, nfc);
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
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}
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const bool nfc_scene_emulate_uid_on_event(void* context, uint32_t event) {
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return false;
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}
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const void nfc_scene_emulate_uid_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Stop worker
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nfc_worker_stop(nfc->nfc_common.worker);
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// Clear view
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Popup* popup = nfc->popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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}
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AppScene* nfc_scene_emulate_uid_alloc() {
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AppScene* scene = furi_alloc(sizeof(AppScene));
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scene->id = NfcSceneEmulateUID;
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scene->on_enter = nfc_scene_emulate_uid_on_enter;
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scene->on_event = nfc_scene_emulate_uid_on_event;
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scene->on_exit = nfc_scene_emulate_uid_on_exit;
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return scene;
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}
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void nfc_scene_emulate_uid_free(AppScene* scene) {
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free(scene);
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}
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