unleashed-firmware/applications/nfc/scenes/nfc_scene_emulate_uid.c
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

74 lines
2.2 KiB
C

#include <nfc/scenes/nfc_scene_emulate_uid.h>
#include <furi.h>
#include "../nfc_i.h"
const void nfc_scene_emulate_uid_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
Popup* popup = nfc->popup;
NfcDeviceData* data = &nfc->device.data;
if(strcmp(nfc->device.dev_name, "")) {
nfc_set_text_store(nfc, "%s", nfc->device.dev_name);
} else if(data->uid_len == 4) {
nfc_set_text_store(
nfc, "%02X %02X %02X %02X", data->uid[0], data->uid[1], data->uid[2], data->uid[3]);
} else if(data->uid_len == 7) {
nfc_set_text_store(
nfc,
"%02X %02X %02X %02X\n%02X %02X %02X",
data->uid[0],
data->uid[1],
data->uid[2],
data->uid[3],
data->uid[4],
data->uid[5],
data->uid[6]);
}
popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61);
popup_set_header(popup, "Emulating UID", 56, 31, AlignLeft, AlignTop);
popup_set_text(popup, nfc->text_store, 56, 43, AlignLeft, AlignTop);
// Setup and start worker
nfc_worker_set_emulation_params(nfc->nfc_common.worker, data);
nfc_worker_start(
nfc->nfc_common.worker, NfcWorkerStateEmulate, &nfc->nfc_common.worker_result, NULL, nfc);
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
}
const bool nfc_scene_emulate_uid_on_event(void* context, uint32_t event) {
return false;
}
const void nfc_scene_emulate_uid_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Stop worker
nfc_worker_stop(nfc->nfc_common.worker);
// Clear view
Popup* popup = nfc->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}
AppScene* nfc_scene_emulate_uid_alloc() {
AppScene* scene = furi_alloc(sizeof(AppScene));
scene->id = NfcSceneEmulateUID;
scene->on_enter = nfc_scene_emulate_uid_on_enter;
scene->on_event = nfc_scene_emulate_uid_on_event;
scene->on_exit = nfc_scene_emulate_uid_on_exit;
return scene;
}
void nfc_scene_emulate_uid_free(AppScene* scene) {
free(scene);
}