unleashed-firmware/applications/nfc/scenes/nfc_scene_save_success.c
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

67 lines
2.0 KiB
C
Executable File

#include <nfc/scenes/nfc_scene_save_success.h>
#include <furi.h>
#include "../nfc_i.h"
#define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(
nfc->nfc_common.view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
}
const void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
Popup* popup = nfc->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
}
const bool nfc_scene_save_success_on_event(void* context, uint32_t event) {
Nfc* nfc = (Nfc*)context;
if(event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
view_dispatcher_send_back_search_scene_event(
nfc->nfc_common.view_dispatcher, NfcSceneStart);
return true;
}
return false;
}
const void nfc_scene_save_success_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
Popup* popup = nfc->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
popup_set_timeout(popup, 0);
popup_disable_timeout(popup);
}
AppScene* nfc_scene_save_success_alloc() {
AppScene* scene = furi_alloc(sizeof(AppScene));
scene->id = NfcSceneSaveSuccess;
scene->on_enter = nfc_scene_save_success_on_enter;
scene->on_event = nfc_scene_save_success_on_event;
scene->on_exit = nfc_scene_save_success_on_exit;
return scene;
}
void nfc_scene_save_success_free(AppScene* scene) {
free(scene);
}