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61aaed8abb
* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
84 lines
2.2 KiB
C
84 lines
2.2 KiB
C
#include "icon_animation_i.h"
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#include "icon_i.h"
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#include <furi.h>
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IconAnimation* icon_animation_alloc(const Icon* icon) {
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furi_assert(icon);
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IconAnimation* instance = furi_alloc(sizeof(IconAnimation));
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instance->icon = icon;
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instance->timer = osTimerNew(icon_animation_timer_callback, osTimerPeriodic, instance, NULL);
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return instance;
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}
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void icon_animation_free(IconAnimation* instance) {
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furi_assert(instance);
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furi_check(osTimerDelete(instance->timer) == osOK);
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free(instance);
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}
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void icon_animation_set_update_callback(
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IconAnimation* instance,
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IconAnimationCallback callback,
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void* context) {
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furi_assert(instance);
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instance->callback = callback;
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instance->callback_context = context;
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}
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const uint8_t* icon_animation_get_data(IconAnimation* instance) {
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return instance->icon->frames[instance->frame];
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}
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void icon_animation_next_frame(IconAnimation* instance) {
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furi_assert(instance);
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instance->frame = (instance->frame + 1) % instance->icon->frame_count;
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}
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void icon_animation_timer_callback(void* context) {
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furi_assert(context);
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IconAnimation* instance = context;
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if(!instance->animating) return;
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icon_animation_next_frame(instance);
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if(instance->callback) {
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instance->callback(instance, instance->callback_context);
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}
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}
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uint8_t icon_animation_get_width(IconAnimation* instance) {
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furi_assert(instance);
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return instance->icon->width;
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}
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uint8_t icon_animation_get_height(IconAnimation* instance) {
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furi_assert(instance);
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return instance->icon->height;
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}
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void icon_animation_start(IconAnimation* instance) {
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furi_assert(instance);
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if(!instance->animating) {
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instance->animating = true;
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furi_check(
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osTimerStart(instance->timer, (osKernelGetTickFreq() / instance->icon->frame_rate)) ==
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osOK);
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}
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}
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void icon_animation_stop(IconAnimation* instance) {
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furi_assert(instance);
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if(instance->animating) {
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instance->animating = false;
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furi_check(osTimerStop(instance->timer) == osOK);
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instance->frame = 0;
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}
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}
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bool icon_animation_is_last_frame(IconAnimation* instance) {
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furi_assert(instance);
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return instance->icon->frame_count - instance->frame <= 1;
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}
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