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https://github.com/DarkFlippers/unleashed-firmware.git
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4bf29827f8
* Quicksave 1 * Header stage complete * Source stage complete * Lint & merge fixes * Includes * Documentation step 1 * FBT: output free size considering BT STACK * Documentation step 2 * py lint * Fix music player plugin * unit test stage 1: string allocator, mem, getters, setters, appends, compare, search. * unit test: string equality * unit test: string replace * unit test: string start_with, end_with * unit test: string trim * unit test: utf-8 * Rename * Revert fw_size changes * Simplify CLI backspace handling * Simplify CLI character insert * Merge fixes * Furi: correct filenaming and spelling * Bt: remove furi string include Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
#include "widget_element_i.h"
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typedef struct {
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uint8_t x;
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uint8_t y;
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Align horizontal;
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Align vertical;
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Font font;
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FuriString* text;
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} GuiStringModel;
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static void gui_string_draw(Canvas* canvas, WidgetElement* element) {
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furi_assert(canvas);
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furi_assert(element);
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GuiStringModel* model = element->model;
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if(furi_string_size(model->text)) {
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canvas_set_font(canvas, model->font);
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canvas_draw_str_aligned(
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canvas,
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model->x,
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model->y,
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model->horizontal,
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model->vertical,
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furi_string_get_cstr(model->text));
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}
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}
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static void gui_string_free(WidgetElement* gui_string) {
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furi_assert(gui_string);
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GuiStringModel* model = gui_string->model;
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furi_string_free(model->text);
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free(gui_string->model);
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free(gui_string);
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}
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WidgetElement* widget_element_string_create(
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(text);
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// Allocate and init model
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GuiStringModel* model = malloc(sizeof(GuiStringModel));
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model->x = x;
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model->y = y;
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model->horizontal = horizontal;
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model->vertical = vertical;
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model->font = font;
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model->text = furi_string_alloc_set(text);
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// Allocate and init Element
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WidgetElement* gui_string = malloc(sizeof(WidgetElement));
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gui_string->parent = NULL;
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gui_string->input = NULL;
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gui_string->draw = gui_string_draw;
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gui_string->free = gui_string_free;
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gui_string->model = model;
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return gui_string;
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}
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