unleashed-firmware/applications/nfc/gui_widget/gui_element_icon.c
gornekich 49af516ec7
[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene
* nfc: change mifare ultralight data structure
* mifare_ultralight: add more commands
* nfc: add emulate mifare ul scene
* nfc: rework data structures, remove debug scenes and views
* nfc: add read emv scenes
* nfc: mifare emulation wip
* nfc cli: increase detecting time
* nfc: save nfc files with new format
* nfc: store Mifare Ultralight
* nfc: start loading mifare ultralight
* nfc: add delete scenes
* nfc: add edit UID and name
* nfc: finish parsing uid and mifare ul data
* nfc: delete success fix
* gui_widget: introduce GuiWidget
* gui_widget: add string element
* gui_widget: add button element
* gui_widget: move free elements into gui_widget
* nfc: rework info scene with GuiWidget
* nfc: rework device info scene
* nfc: rework delete scene gui
* nfc: add compatible script support
* nfc: rework emv reading scenes
* nfc: rework bank card save
* nfc: add bank card custom view
* gui_widget: add icon element
* nfc: add icon to bank card
* nfc: start worker after switching view

Co-authored-by: あく <alleteam@gmail.com>
2021-07-22 09:05:07 +03:00

52 lines
1.1 KiB
C

#include "gui_element_i.h"
#include "gui_element_icon.h"
#include "gui_widget.h"
#include <m-string.h>
typedef struct {
uint8_t x;
uint8_t y;
const Icon* icon;
} GuiIconModel;
static void gui_icon_draw(Canvas* canvas, GuiElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiIconModel* model = element->model;
if(model->icon) {
canvas_draw_icon(canvas, model->x, model->y, model->icon);
}
}
static void gui_icon_free(GuiElement* gui_icon) {
furi_assert(gui_icon);
if(gui_icon->parent != NULL) {
// TODO deattach element
}
free(gui_icon->model);
free(gui_icon);
}
GuiElement* gui_icon_create(uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(icon);
// Allocate and init model
GuiIconModel* model = furi_alloc(sizeof(GuiIconModel));
model->x = x;
model->y = y;
model->icon = icon;
// Allocate and init Element
GuiElement* gui_icon = furi_alloc(sizeof(GuiElement));
gui_icon->parent = NULL;
gui_icon->input = NULL;
gui_icon->draw = gui_icon_draw;
gui_icon->free = gui_icon_free;
gui_icon->model = model;
return gui_icon;
}