unleashed-firmware/applications/ibutton/scene/ibutton_scene_save_name.cpp
SG 855f2584ab
[FL-2415] Storage: blocking file open (#1078)
* Storage: correct replacement for "/any" path in path holder
* Unit tests: storage, blocking file open test
* File stream: error getter
* Storage: common copy and common remove now executes in external thread
* Filesystems: got rid of unused functions
* Storage: untangle dependencies, ram-frendly filesystem api
* iButton: context assertions
* Storage: pubsub messages
* Storage: wait for the file to close if it was open
* Storage: fix folder copying
* Storage: unit test
* Storage: pubsub documentation
* Fix merge error
* Fix memleak in storage test
* Storage: remove unused define

Co-authored-by: あく <alleteam@gmail.com>
2022-04-01 15:21:31 +03:00

71 lines
2.3 KiB
C++

#include "ibutton_scene_save_name.h"
#include "../ibutton_app.h"
#include <lib/toolbox/random_name.h>
static void text_input_callback(void* context) {
furi_assert(context);
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeTextEditResult;
app->get_view_manager()->send_event(&event);
}
void iButtonSceneSaveName::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
TextInput* text_input = view_manager->get_text_input();
const char* key_name = ibutton_key_get_name_p(app->get_key());
bool key_name_empty = !strcmp(key_name, "");
if(key_name_empty) {
set_random_name(app->get_text_store(), app->get_text_store_size());
} else {
app->set_text_store("%s", key_name);
}
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input,
text_input_callback,
app,
app->get_text_store(),
IBUTTON_KEY_NAME_SIZE,
key_name_empty);
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(app->app_folder, app->app_extension);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
}
bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
if(app->save_key(app->get_text_store())) {
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
} else {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu,
iButtonApp::Scene::SceneSavedKeyMenu,
iButtonApp::Scene::SceneAddType});
}
consumed = true;
}
return consumed;
}
void iButtonSceneSaveName::on_exit(iButtonApp* app) {
TextInput* text_input = app->get_view_manager()->get_text_input();
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}