unleashed-firmware/applications/accessor/accessor-app.cpp
gornekich 420c03bb58
[FL-1720] BLE GUI refactoring (#678)
* dialog_ex: add clean method, fix documentation
* application: add bt debug and settings application
* bt: add debug application
* bt: add settings application
* bt: rework bt service
* bt debug: fix carrier debug app
* assets: add debug animation to main menu
* bt debug: fix bt packet test
* bt service: rework bt service
* bt: cleanup
* Assets: fix spelling
* Ble: wait for core 2 startup complete before initializing radio stack.
* Accessor: remove dead code, switch port PA6 to PA4, because interrupt line 6 is used by down button.
* FuriHal: assert interrupt line on add_int_callback.
* Bt: update icon on core2 startup complete.

Co-authored-by: あく <alleteam@gmail.com>
2021-09-02 02:22:40 +03:00

141 lines
3.4 KiB
C++

#include "accessor-app.h"
#include <furi.h>
#include <furi-hal.h>
#include <stdarg.h>
void AccessorApp::run(void) {
AccessorEvent event;
bool consumed;
bool exit = false;
wiegand.begin();
onewire_master.start();
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == AccessorEvent::Type::Back) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
wiegand.end();
onewire_master.stop();
}
AccessorApp::AccessorApp()
: onewire_master{&ibutton_gpio} {
furi_hal_power_insomnia_enter();
notification = static_cast<NotificationApp*>(furi_record_open("notification"));
furi_hal_power_enable_otg();
}
AccessorApp::~AccessorApp() {
furi_hal_power_disable_otg();
furi_record_close("notification");
furi_hal_power_insomnia_exit();
}
AccessorAppViewManager* AccessorApp::get_view_manager() {
return &view;
}
void AccessorApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::Exit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::Start;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::Start) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool AccessorApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::Start;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::Exit) break;
}
if(previous_scene == Scene::Exit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
AccessorApp::Scene AccessorApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
/***************************** NOTIFY *******************************/
void AccessorApp::notify_green_blink() {
notification_message(notification, &sequence_blink_green_10);
}
void AccessorApp::notify_success() {
notification_message(notification, &sequence_success);
}
/*************************** TEXT STORE *****************************/
char* AccessorApp::get_text_store() {
return text_store;
}
uint8_t AccessorApp::get_text_store_size() {
return text_store_size;
}
void AccessorApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
/*************************** APP RESOURCES *****************************/
WIEGAND* AccessorApp::get_wiegand() {
return &wiegand;
}
OneWireMaster* AccessorApp::get_one_wire() {
return &onewire_master;
}