unleashed-firmware/assets
Nikolay Minaylov 51b823d1ca
[FL-2115][FL-2122] BadUSB demo scripts (#915)
* BadUSB: support for dual-modifier key commands, demo script for windows
* BadUSB: ALT-GUI command, demo script for macOS

Co-authored-by: あく <alleteam@gmail.com>
2021-12-21 15:49:57 +03:00
..
compiled Rpc: implement SystemGetDateTime, SystemSetDateTime, update GuiStartVirtualDisplay (#908) 2021-12-16 18:41:55 +03:00
icons [FL-2119] BT HID App (#888) 2021-12-15 20:39:06 +03:00
protobuf@f5365c36aa Rpc: implement SystemGetDateTime, SystemSetDateTime, update GuiStartVirtualDisplay (#908) 2021-12-16 18:41:55 +03:00
resources [FL-2115][FL-2122] BadUSB demo scripts (#915) 2021-12-21 15:49:57 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk Rpc: StorageInfo, StorageRename, SystemReboot, SystemDeviceInfo (bonus: +FuriHalInfo) (#862) 2021-12-07 16:47:20 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md Fix typos (#857) 2021-12-01 02:53:53 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.