unleashed-firmware/applications/archive/archive.c
its your bedtime b6579d66d8
Archive refactoring WIP (#688)
* view_dispatcher queue
* refactoring, all works
* scenes

Co-authored-by: あく <alleteam@gmail.com>
2021-09-10 03:57:43 +03:00

70 lines
2.3 KiB
C

#include "archive_i.h"
bool archive_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ArchiveApp* archive = (ArchiveApp*)context;
return scene_manager_handle_custom_event(archive->scene_manager, event);
}
bool archive_back_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = (ArchiveApp*)context;
return scene_manager_handle_back_event(archive->scene_manager);
}
ArchiveApp* archive_alloc() {
ArchiveApp* archive = furi_alloc(sizeof(ArchiveApp));
archive->gui = furi_record_open("gui");
archive->text_input = text_input_alloc();
archive->view_dispatcher = view_dispatcher_alloc();
archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
view_dispatcher_enable_queue(archive->view_dispatcher);
view_dispatcher_attach_to_gui(
archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
view_dispatcher_set_event_callback_context(archive->view_dispatcher, archive);
view_dispatcher_set_custom_event_callback(
archive->view_dispatcher, archive_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
archive->view_dispatcher, archive_back_event_callback);
archive->main_view = main_view_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewBrowser, archive_main_get_view(archive->main_view));
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
return archive;
}
void archive_free(ArchiveApp* archive) {
furi_assert(archive);
view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewBrowser);
view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewTextInput);
view_dispatcher_free(archive->view_dispatcher);
scene_manager_free(archive->scene_manager);
main_view_free(archive->main_view);
text_input_free(archive->text_input);
furi_record_close("gui");
archive->gui = NULL;
free(archive);
}
int32_t archive_app(void* p) {
ArchiveApp* archive = archive_alloc();
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
view_dispatcher_run(archive->view_dispatcher);
archive_free(archive);
return 0;
}