unleashed-firmware/assets
SG b85a50f912
[FL-1792] RPC service (#698)
* Lib: added nanopb
* Hal rfid: fixed confused arguments
* Lib: update makefile, include nanopb
* Lib: remove nanopb
* Lib: add nanopb as submodule
* Assets: remove protobuf
* Assets: add protobuf message definitions as submodule
* WIP: [FL-1792] Add Protobuf RPC
* WIP: RPC add ping
* Add Ping
* Fix Ping, Add (WIP) storage
* Update submodule
* ble-glue: add ptotobuf to ble
* WIP: Add storage list test
* revert applications.mk
* Add Storage List command
* ble-glue: fix fast updating rx charachteristic
* ble serial: split long ble packets
* Add Storage Read/Write/Mkdir/Delete
* Disable tests
* Rename Element -> File
* Add md5sum, fix test leak
* Regenerate Protobuf
* Fix review comments
* ble-glue: sync f7 target

Co-authored-by: Albert Kharisov <albert@flipperdevices.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-10-12 14:48:34 +03:00
..
compiled [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
icons [FL-1912, FL-1939] Sub-GHz frequency analyzer and add new protocol (#746) 2021-10-10 17:35:10 +03:00
protobuf@41599b8e6a [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
resources [FL-1643] NFC emv assets (#661) 2021-08-20 22:56:43 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
Makefile [FL-1792] RPC service (#698) 2021-10-12 14:48:34 +03:00
ReadMe.md Fix readme consistency issues (#652) 2021-08-17 13:38:47 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.