unleashed-firmware/lib/one_wire/ibutton/ibutton_worker.c
Georgii Surkov 806428efeb
[FL-3070] iButton system and app refactoring (#2388)
* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-03-02 22:23:33 +09:00

183 lines
6.2 KiB
C

#include "ibutton_worker_i.h"
#include "ibutton_protocols.h"
#include <core/check.h>
typedef enum {
iButtonMessageEnd,
iButtonMessageStop,
iButtonMessageRead,
iButtonMessageWriteBlank,
iButtonMessageWriteCopy,
iButtonMessageEmulate,
iButtonMessageNotifyEmulate,
} iButtonMessageType;
typedef struct {
iButtonMessageType type;
union {
iButtonKey* key;
} data;
} iButtonMessage;
static int32_t ibutton_worker_thread(void* thread_context);
iButtonWorker* ibutton_worker_alloc(iButtonProtocols* protocols) {
iButtonWorker* worker = malloc(sizeof(iButtonWorker));
worker->protocols = protocols;
worker->messages = furi_message_queue_alloc(1, sizeof(iButtonMessage));
worker->mode_index = iButtonWorkerModeIdle;
worker->thread = furi_thread_alloc_ex("iButtonWorker", 2048, ibutton_worker_thread, worker);
return worker;
}
void ibutton_worker_read_set_callback(
iButtonWorker* worker,
iButtonWorkerReadCallback callback,
void* context) {
furi_check(worker->mode_index == iButtonWorkerModeIdle);
worker->read_cb = callback;
worker->cb_ctx = context;
}
void ibutton_worker_write_set_callback(
iButtonWorker* worker,
iButtonWorkerWriteCallback callback,
void* context) {
furi_check(worker->mode_index == iButtonWorkerModeIdle);
worker->write_cb = callback;
worker->cb_ctx = context;
}
void ibutton_worker_emulate_set_callback(
iButtonWorker* worker,
iButtonWorkerEmulateCallback callback,
void* context) {
furi_check(worker->mode_index == iButtonWorkerModeIdle);
worker->emulate_cb = callback;
worker->cb_ctx = context;
}
void ibutton_worker_read_start(iButtonWorker* worker, iButtonKey* key) {
iButtonMessage message = {.type = iButtonMessageRead, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_write_blank_start(iButtonWorker* worker, iButtonKey* key) {
iButtonMessage message = {.type = iButtonMessageWriteBlank, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_write_copy_start(iButtonWorker* worker, iButtonKey* key) {
iButtonMessage message = {.type = iButtonMessageWriteCopy, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_emulate_start(iButtonWorker* worker, iButtonKey* key) {
iButtonMessage message = {.type = iButtonMessageEmulate, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_stop(iButtonWorker* worker) {
iButtonMessage message = {.type = iButtonMessageStop};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_free(iButtonWorker* worker) {
furi_message_queue_free(worker->messages);
furi_thread_free(worker->thread);
free(worker);
}
void ibutton_worker_start_thread(iButtonWorker* worker) {
furi_thread_start(worker->thread);
}
void ibutton_worker_stop_thread(iButtonWorker* worker) {
iButtonMessage message = {.type = iButtonMessageEnd};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
furi_thread_join(worker->thread);
}
void ibutton_worker_switch_mode(iButtonWorker* worker, iButtonWorkerMode mode) {
ibutton_worker_modes[worker->mode_index].stop(worker);
worker->mode_index = mode;
ibutton_worker_modes[worker->mode_index].start(worker);
}
void ibutton_worker_notify_emulate(iButtonWorker* worker) {
iButtonMessage message = {.type = iButtonMessageNotifyEmulate};
// we're running in an interrupt context, so we can't wait
// and we can drop message if queue is full, that's ok for that message
furi_message_queue_put(worker->messages, &message, 0);
}
void ibutton_worker_set_key_p(iButtonWorker* worker, iButtonKey* key) {
worker->key = key;
}
static int32_t ibutton_worker_thread(void* thread_context) {
iButtonWorker* worker = thread_context;
bool running = true;
iButtonMessage message;
FuriStatus status;
ibutton_worker_modes[worker->mode_index].start(worker);
while(running) {
status = furi_message_queue_get(
worker->messages, &message, ibutton_worker_modes[worker->mode_index].quant);
if(status == FuriStatusOk) {
switch(message.type) {
case iButtonMessageEnd:
ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
ibutton_worker_set_key_p(worker, NULL);
running = false;
break;
case iButtonMessageStop:
ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
ibutton_worker_set_key_p(worker, NULL);
break;
case iButtonMessageRead:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeRead);
break;
case iButtonMessageWriteBlank:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteBlank);
break;
case iButtonMessageWriteCopy:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteCopy);
break;
case iButtonMessageEmulate:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeEmulate);
break;
case iButtonMessageNotifyEmulate:
if(worker->emulate_cb) {
worker->emulate_cb(worker->cb_ctx, true);
}
break;
}
} else if(status == FuriStatusErrorTimeout) {
ibutton_worker_modes[worker->mode_index].tick(worker);
} else {
furi_crash("iButton worker error");
}
}
ibutton_worker_modes[worker->mode_index].stop(worker);
return 0;
}