unleashed-firmware/applications/main/nfc/scenes/nfc_scene_save_success.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

48 lines
1.5 KiB
C

#include "../nfc_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
}
void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = context;
DOLPHIN_DEED(DolphinDeedNfcSave);
// Setup view
Popup* popup = nfc->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
}
bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventViewExit) {
if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSavedMenu)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneSavedMenu);
} else {
consumed = scene_manager_search_and_switch_to_another_scene(
nfc->scene_manager, NfcSceneFileSelect);
}
}
}
return consumed;
}
void nfc_scene_save_success_on_exit(void* context) {
Nfc* nfc = context;
// Clear view
popup_reset(nfc->popup);
}