mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 02:41:36 +03:00
bdba15b366
* iButton: getting started on the worker concept * Hal delay: added global instructions_per_us variable * iButton: one wire slave * iButton: ibutton key setter * iButton: one wire host, use ibutton_hal * iButton\RFID: common pulse decoder concept * iButton: cyfral decoder * iButton: worker thread concept * iButton: metakom decoder * iButton: write key through worker * iButton: worker mode holder * iButton: worker improvements * iButton: Cyfral encoder * iButton: Metakom encoder * lib: pulse protocol helpers * iButton: Metakom decoder * iButton: Cyfral decoder * iButton worker: separate modes * iButton: libs documentation * HAL: iButton gpio modes * iButton worker: rename modes file * iButton worker, hal: move to LL * iButton CLI: worker for reading and emulation commands * iButton HAL: correct init and emulation sequence * iButton cli: moved to plain C * iButton: move to worker, small step to plain C * Libs, one wire: move to plain C * Libs: added forgotten files to compilation * iButton writer: get rid of manual disable/enable irq
52 lines
1.7 KiB
C++
Executable File
52 lines
1.7 KiB
C++
Executable File
#include "ibutton_scene_add_value.h"
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#include "../ibutton_app.h"
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#include <dolphin/dolphin.h>
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static void byte_input_callback(void* context) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeByteEditResult;
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app->get_view_manager()->send_event(&event);
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}
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void iButtonSceneAddValue::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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ByteInput* byte_input = view_manager->get_byte_input();
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iButtonKey* key = app->get_key();
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memcpy(this->new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
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byte_input_set_result_callback(
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byte_input,
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byte_input_callback,
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NULL,
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app,
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this->new_key_data,
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ibutton_key_get_data_size(key));
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byte_input_set_header_text(byte_input, "Enter the key");
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewByteInput);
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}
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bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeByteEditResult) {
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ibutton_key_set_data(app->get_key(), this->new_key_data, IBUTTON_KEY_DATA_SIZE);
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DOLPHIN_DEED(DolphinDeedIbuttonAdd);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneAddValue::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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ByteInput* byte_input = view_manager->get_byte_input();
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byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(byte_input, {0});
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} |