unleashed-firmware/applications/ibutton/scene/ibutton_scene_emulate.cpp
SG bdba15b366
[FL-2393][FL-2381] iButton, OneWire: move to plain C (#1068)
* iButton: getting started on the worker concept
* Hal delay: added global instructions_per_us variable
* iButton: one wire slave
* iButton: ibutton key setter
* iButton: one wire host, use ibutton_hal
* iButton\RFID: common pulse decoder concept
* iButton: cyfral decoder
* iButton: worker thread concept
* iButton: metakom decoder
* iButton: write key through worker
* iButton: worker mode holder
* iButton: worker improvements
* iButton: Cyfral encoder
* iButton: Metakom encoder
* lib: pulse protocol helpers
* iButton: Metakom decoder
* iButton: Cyfral decoder
* iButton worker: separate modes
* iButton: libs documentation
* HAL: iButton gpio modes
* iButton worker: rename modes file
* iButton worker, hal: move to LL
* iButton CLI: worker for reading and emulation commands
* iButton HAL: correct init and emulation sequence
* iButton cli: moved to plain C
* iButton: move to worker, small step to plain C
* Libs, one wire: move to plain C
* Libs: added forgotten files to compilation
* iButton writer: get rid of manual disable/enable irq
2022-03-29 16:01:56 +03:00

99 lines
3.2 KiB
C++

#include "ibutton_scene_emulate.h"
#include "../ibutton_app.h"
#include <dolphin/dolphin.h>
static void emulate_callback(void* context, bool emulated) {
if(emulated) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event = {.type = iButtonEvent::Type::EventTypeWorkerEmulated};
app->get_view_manager()->send_event(&event);
}
}
void iButtonSceneEmulate::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
iButtonKey* key = app->get_key();
const uint8_t* key_data = ibutton_key_get_data_p(key);
const char* key_name = ibutton_key_get_name_p(key);
uint8_t line_count = 2;
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
// check that stored key has name
if(strcmp(key_name, "") != 0) {
app->set_text_store("emulating\n%s", key_name);
line_count = 2;
} else {
// if not, show key data
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
app->set_text_store(
"emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
line_count = 3;
break;
case iButtonKeyCyfral:
app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
line_count = 2;
break;
case iButtonKeyMetakom:
app->set_text_store(
"emulating\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
line_count = 2;
break;
}
}
switch(line_count) {
case 3:
popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 82, 22, AlignCenter, AlignTop);
break;
default:
popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
popup_set_text(popup, app->get_text_store(), 82, 28, AlignCenter, AlignTop);
break;
}
popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
ibutton_worker_emulate_set_callback(app->get_key_worker(), emulate_callback, app);
ibutton_worker_emulate_start(app->get_key_worker(), key);
}
bool iButtonSceneEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeWorkerEmulated) {
app->notify_yellow_blink();
consumed = true;
} else if(event->type == iButtonEvent::Type::EventTypeTick) {
app->notify_red_blink();
consumed = true;
}
return consumed;
}
void iButtonSceneEmulate::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
ibutton_worker_stop(app->get_key_worker());
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}