mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-18 19:01:47 +03:00
bdba15b366
* iButton: getting started on the worker concept * Hal delay: added global instructions_per_us variable * iButton: one wire slave * iButton: ibutton key setter * iButton: one wire host, use ibutton_hal * iButton\RFID: common pulse decoder concept * iButton: cyfral decoder * iButton: worker thread concept * iButton: metakom decoder * iButton: write key through worker * iButton: worker mode holder * iButton: worker improvements * iButton: Cyfral encoder * iButton: Metakom encoder * lib: pulse protocol helpers * iButton: Metakom decoder * iButton: Cyfral decoder * iButton worker: separate modes * iButton: libs documentation * HAL: iButton gpio modes * iButton worker: rename modes file * iButton worker, hal: move to LL * iButton CLI: worker for reading and emulation commands * iButton HAL: correct init and emulation sequence * iButton cli: moved to plain C * iButton: move to worker, small step to plain C * Libs, one wire: move to plain C * Libs: added forgotten files to compilation * iButton writer: get rid of manual disable/enable irq
99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
#include "ibutton_scene_emulate.h"
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#include "../ibutton_app.h"
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#include <dolphin/dolphin.h>
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static void emulate_callback(void* context, bool emulated) {
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if(emulated) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event = {.type = iButtonEvent::Type::EventTypeWorkerEmulated};
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app->get_view_manager()->send_event(&event);
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}
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}
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void iButtonSceneEmulate::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Popup* popup = view_manager->get_popup();
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iButtonKey* key = app->get_key();
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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const char* key_name = ibutton_key_get_name_p(key);
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uint8_t line_count = 2;
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DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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// check that stored key has name
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if(strcmp(key_name, "") != 0) {
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app->set_text_store("emulating\n%s", key_name);
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line_count = 2;
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} else {
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// if not, show key data
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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app->set_text_store(
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"emulating\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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line_count = 3;
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break;
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case iButtonKeyCyfral:
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app->set_text_store("emulating\n%02X %02X", key_data[0], key_data[1]);
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line_count = 2;
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break;
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case iButtonKeyMetakom:
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app->set_text_store(
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"emulating\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3]);
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line_count = 2;
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break;
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}
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}
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switch(line_count) {
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case 3:
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popup_set_header(popup, "iButton", 82, 18, AlignCenter, AlignBottom);
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popup_set_text(popup, app->get_text_store(), 82, 22, AlignCenter, AlignTop);
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break;
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default:
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popup_set_header(popup, "iButton", 82, 24, AlignCenter, AlignBottom);
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popup_set_text(popup, app->get_text_store(), 82, 28, AlignCenter, AlignTop);
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break;
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}
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popup_set_icon(popup, 2, 10, &I_iButtonKey_49x44);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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ibutton_worker_emulate_set_callback(app->get_key_worker(), emulate_callback, app);
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ibutton_worker_emulate_start(app->get_key_worker(), key);
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}
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bool iButtonSceneEmulate::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeWorkerEmulated) {
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app->notify_yellow_blink();
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consumed = true;
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} else if(event->type == iButtonEvent::Type::EventTypeTick) {
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app->notify_red_blink();
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneEmulate::on_exit(iButtonApp* app) {
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Popup* popup = app->get_view_manager()->get_popup();
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ibutton_worker_stop(app->get_key_worker());
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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}
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