unleashed-firmware/applications/ibutton/scene/ibutton_scene_write_success.cpp
SG bdba15b366
[FL-2393][FL-2381] iButton, OneWire: move to plain C (#1068)
* iButton: getting started on the worker concept
* Hal delay: added global instructions_per_us variable
* iButton: one wire slave
* iButton: ibutton key setter
* iButton: one wire host, use ibutton_hal
* iButton\RFID: common pulse decoder concept
* iButton: cyfral decoder
* iButton: worker thread concept
* iButton: metakom decoder
* iButton: write key through worker
* iButton: worker mode holder
* iButton: worker improvements
* iButton: Cyfral encoder
* iButton: Metakom encoder
* lib: pulse protocol helpers
* iButton: Metakom decoder
* iButton: Cyfral decoder
* iButton worker: separate modes
* iButton: libs documentation
* HAL: iButton gpio modes
* iButton worker: rename modes file
* iButton worker, hal: move to LL
* iButton CLI: worker for reading and emulation commands
* iButton HAL: correct init and emulation sequence
* iButton cli: moved to plain C
* iButton: move to worker, small step to plain C
* Libs, one wire: move to plain C
* Libs: added forgotten files to compilation
* iButton writer: get rid of manual disable/enable irq
2022-03-29 16:01:56 +03:00

51 lines
1.6 KiB
C++

#include "ibutton_scene_write_success.h"
#include "../ibutton_app.h"
static void popup_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
app->notify_green_off();
}
void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52);
popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
popup_set_callback(popup, popup_callback);
popup_set_context(popup, app);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->notify_success();
app->notify_green_on();
}
bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneStart});
consumed = true;
}
return consumed;
}
void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_disable_timeout(popup);
popup_set_context(popup, NULL);
popup_set_callback(popup, NULL);
}