mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-25 06:13:14 +03:00
eafeefb843
* rfal: add new data exchange function * core: add FURI_BIT to common defines * furi_hal_nfc: add data exchange with custom patiry bits * lib: extend nfc common API * assets: add mf classic dictionary * lib: introduce mifare classic library * nfc: add dictionary reader helper * nfc worker: add worker events, add mifare classic read * nfc: rework scenes with worker events * nfc: add read mifare classic GUI * nfc device: add mifare classic save * nfc: add dictionary open fail scene * nfc: mention resources * stream: fix stream read line * subghz: rework file read with fixed stream_read_line * furi_hal_nfc: decrease communication timeout * nfc: rework keys load from dictionary with file_stream * nfc: add read mifare classic suggestion * nfc: fix mifare classic read view * nfc: fix index size * nfc: add switch to no dictionary found scene * nfc: add mifare classic load * nfc: improve read mifare classic design * mifare_classic: add proxmark3 mention * nfc: format sources * nfc: fix typos, add documentation |
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.. | ||
compiled | ||
dolphin | ||
icons | ||
protobuf@232e7e9a50 | ||
resources | ||
.gitignore | ||
assets.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
compiled
- Output folder for compiled assets.dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders.icons
- Icons sources. Goes tocompiled
folder.protobuf
- Protobuf sources. Goes tocompiled
folder.resources
- Assets that is going to be provisioned to SD card.