unleashed-firmware/applications/external/jetpack_joyride/includes/background_assets.h
2023-07-06 18:44:45 +03:00

35 lines
740 B
C

#ifndef BACKGROUND_ASSETS_H
#define BACKGROUND_ASSETS_H
#include <stdlib.h>
#include <stdbool.h>
#include <gui/gui.h>
#include "point.h"
#include "states.h"
#include "game_sprites.h"
#include <jetpack_joyride_icons.h>
#define BG_ASSETS_MAX 3
typedef struct {
int width;
int spawn_chance;
int x_offset;
int y_offset;
const Icon* sprite;
} AssetProperties;
typedef struct {
POINT point;
AssetProperties* properties;
bool visible;
} BackgroundAsset;
void background_assets_tick(BackgroundAsset* const assets);
void spawn_random_background_asset(BackgroundAsset* const assets);
void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance);
#endif // BACKGROUND_ASSETS_H