unleashed-firmware/applications/bad_usb/bad_usb_app_i.h
Nikolay Minaylov d2c4f15af5
[FL-2226] BadUSB, U2F: missing assets error (#979)
* badusb, u2f: showing error screen if assets are missing
* BadUsb: remove dead code
* U2F: remove dead code

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-02 17:27:33 +03:00

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927 B
C

#pragma once
#include "bad_usb_app.h"
#include "scenes/bad_usb_scene.h"
#include "bad_usb_script.h"
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <gui/modules/submenu.h>
#include <dialogs/dialogs.h>
#include <notification/notification_messages.h>
#include <gui/modules/variable_item_list.h>
#include <gui/modules/widget.h>
#include "views/bad_usb_view.h"
#define BAD_USB_APP_PATH_FOLDER "/any/badusb"
#define BAD_USB_APP_EXTENSION ".txt"
#define BAD_USB_FILE_NAME_LEN 40
struct BadUsbApp {
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
NotificationApp* notifications;
DialogsApp* dialogs;
Widget* widget;
char file_name[BAD_USB_FILE_NAME_LEN + 1];
BadUsb* bad_usb_view;
BadUsbScript* bad_usb_script;
};
typedef enum {
BadUsbAppViewError,
BadUsbAppViewFileSelect,
BadUsbAppViewWork,
} BadUsbAppView;