unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit.c
2023-08-05 14:00:57 +03:00

112 lines
4.0 KiB
C

#include "../infrared_i.h"
typedef enum {
SubmenuIndexAddButton,
SubmenuIndexRenameButton,
SubmenuIndexMoveButton,
SubmenuIndexDeleteButton,
SubmenuIndexRenameRemote,
SubmenuIndexDeleteRemote,
} SubmenuIndex;
static void infrared_scene_edit_submenu_callback(void* context, uint32_t index) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
}
void infrared_scene_edit_on_enter(void* context) {
Infrared* infrared = context;
Submenu* submenu = infrared->submenu;
SceneManager* scene_manager = infrared->scene_manager;
submenu_add_item(
submenu,
"Add Button",
SubmenuIndexAddButton,
infrared_scene_edit_submenu_callback,
context);
submenu_add_item(
submenu,
"Rename Button",
SubmenuIndexRenameButton,
infrared_scene_edit_submenu_callback,
context);
submenu_add_item(
submenu,
"Move Button",
SubmenuIndexMoveButton,
infrared_scene_edit_submenu_callback,
context);
submenu_add_item(
submenu,
"Delete Button",
SubmenuIndexDeleteButton,
infrared_scene_edit_submenu_callback,
context);
submenu_add_item(
submenu,
"Rename Remote",
SubmenuIndexRenameRemote,
infrared_scene_edit_submenu_callback,
context);
submenu_add_item(
submenu,
"Delete Remote",
SubmenuIndexDeleteRemote,
infrared_scene_edit_submenu_callback,
context);
const uint32_t submenu_index = scene_manager_get_scene_state(scene_manager, InfraredSceneEdit);
submenu_set_selected_item(submenu, submenu_index);
scene_manager_set_scene_state(scene_manager, InfraredSceneEdit, SubmenuIndexAddButton);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
}
bool infrared_scene_edit_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
const uint32_t submenu_index = event.event;
scene_manager_set_scene_state(scene_manager, InfraredSceneEdit, submenu_index);
if(submenu_index == SubmenuIndexAddButton) {
infrared->app_state.is_learning_new_remote = false;
scene_manager_next_scene(scene_manager, InfraredSceneLearn);
consumed = true;
} else if(submenu_index == SubmenuIndexRenameButton) {
infrared->app_state.edit_target = InfraredEditTargetButton;
infrared->app_state.edit_mode = InfraredEditModeRename;
scene_manager_next_scene(scene_manager, InfraredSceneEditButtonSelect);
consumed = true;
} else if(submenu_index == SubmenuIndexMoveButton) {
scene_manager_next_scene(scene_manager, InfraredSceneEditMove);
consumed = true;
} else if(submenu_index == SubmenuIndexDeleteButton) {
infrared->app_state.edit_target = InfraredEditTargetButton;
infrared->app_state.edit_mode = InfraredEditModeDelete;
scene_manager_next_scene(scene_manager, InfraredSceneEditButtonSelect);
consumed = true;
} else if(submenu_index == SubmenuIndexRenameRemote) {
infrared->app_state.edit_target = InfraredEditTargetRemote;
infrared->app_state.edit_mode = InfraredEditModeRename;
scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
consumed = true;
} else if(submenu_index == SubmenuIndexDeleteRemote) {
infrared->app_state.edit_target = InfraredEditTargetRemote;
infrared->app_state.edit_mode = InfraredEditModeDelete;
scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
consumed = true;
}
}
return consumed;
}
void infrared_scene_edit_on_exit(void* context) {
Infrared* infrared = context;
submenu_reset(infrared->submenu);
}