unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_button_select.c
2023-08-05 14:00:57 +03:00

63 lines
2.3 KiB
C

#include "../infrared_i.h"
static void infrared_scene_edit_button_select_submenu_callback(void* context, uint32_t index) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
}
void infrared_scene_edit_button_select_on_enter(void* context) {
Infrared* infrared = context;
Submenu* submenu = infrared->submenu;
InfraredRemote* remote = infrared->remote;
InfraredAppState* app_state = &infrared->app_state;
const char* header = infrared->app_state.edit_mode == InfraredEditModeRename ?
"Rename Button:" :
"Delete Button:";
submenu_set_header(submenu, header);
const size_t button_count = infrared_remote_get_button_count(remote);
for(size_t i = 0; i < button_count; ++i) {
InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
submenu_add_item(
submenu,
infrared_remote_button_get_name(button),
i,
infrared_scene_edit_button_select_submenu_callback,
context);
}
if(button_count && app_state->current_button_index != InfraredButtonIndexNone) {
submenu_set_selected_item(submenu, app_state->current_button_index);
app_state->current_button_index = InfraredButtonIndexNone;
}
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
}
bool infrared_scene_edit_button_select_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
InfraredAppState* app_state = &infrared->app_state;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
app_state->current_button_index = event.event;
const InfraredEditMode edit_mode = app_state->edit_mode;
if(edit_mode == InfraredEditModeRename) {
scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
} else if(edit_mode == InfraredEditModeDelete) {
scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
} else {
furi_assert(0);
}
consumed = true;
}
return consumed;
}
void infrared_scene_edit_button_select_on_exit(void* context) {
Infrared* infrared = context;
submenu_reset(infrared->submenu);
}