unleashed-firmware/applications/system/updater/updater.c
あく aa06328516
Furi, FuriHal: remove FreeRTOS headers leaks (#3179)
* Furi: remove direct FreeRTOS timers use
* Furi: eliminate FreeRTOS headers leak. What did it cost? Everything...
* SubGhz: proper public api for protocols. Format Sources.
* Furi: slightly less redundant declarations
* Desktop: proper types in printf
* Sync API Symbols
* Furi: add timer reset and fix dolphin service, fix unit tests
* Furi: proper timer restart method naming and correct behavior in timer stopped state.

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Co-authored-by: hedger <hedger@nanode.su>
2023-11-01 11:24:11 +04:00

129 lines
4.1 KiB
C

#include "scenes/updater_scene.h"
#include "updater_i.h"
#include <storage/storage.h>
#include <gui/view_dispatcher.h>
#include <furi.h>
#include <furi_hal.h>
#include <stdint.h>
static bool updater_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
Updater* updater = (Updater*)context;
return scene_manager_handle_custom_event(updater->scene_manager, event);
}
static void updater_tick_event_callback(void* context) {
furi_assert(context);
Updater* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
static bool updater_back_event_callback(void* context) {
furi_assert(context);
Updater* updater = (Updater*)context;
return scene_manager_handle_back_event(updater->scene_manager);
}
static void
status_update_cb(const char* message, const uint8_t progress, bool failed, void* context) {
UpdaterMainView* main_view = context;
updater_main_model_set_state(main_view, message, progress, failed);
}
Updater* updater_alloc(const char* arg) {
Updater* updater = malloc(sizeof(Updater));
if(arg && strlen(arg)) {
updater->startup_arg = furi_string_alloc_set(arg);
furi_string_replace(updater->startup_arg, ANY_PATH(""), EXT_PATH(""));
} else {
updater->startup_arg = furi_string_alloc();
}
updater->storage = furi_record_open(RECORD_STORAGE);
updater->notification = furi_record_open(RECORD_NOTIFICATION);
updater->gui = furi_record_open(RECORD_GUI);
updater->view_dispatcher = view_dispatcher_alloc();
updater->scene_manager = scene_manager_alloc(&updater_scene_handlers, updater);
view_dispatcher_enable_queue(updater->view_dispatcher);
view_dispatcher_set_event_callback_context(updater->view_dispatcher, updater);
view_dispatcher_set_custom_event_callback(
updater->view_dispatcher, updater_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
updater->view_dispatcher, updater_back_event_callback);
view_dispatcher_set_tick_event_callback(
updater->view_dispatcher, updater_tick_event_callback, UPDATER_APP_TICK);
view_dispatcher_attach_to_gui(
updater->view_dispatcher, updater->gui, ViewDispatcherTypeFullscreen);
updater->main_view = updater_main_alloc();
view_dispatcher_add_view(
updater->view_dispatcher, UpdaterViewMain, updater_main_get_view(updater->main_view));
#ifndef FURI_RAM_EXEC
updater->widget = widget_alloc();
view_dispatcher_add_view(
updater->view_dispatcher, UpdaterViewWidget, widget_get_view(updater->widget));
#endif
#ifdef FURI_RAM_EXEC
if(true) {
#else
FuriHalRtcBootMode boot_mode = furi_hal_rtc_get_boot_mode();
if(!arg && ((boot_mode == FuriHalRtcBootModePreUpdate) ||
(boot_mode == FuriHalRtcBootModePostUpdate))) {
#endif
updater->update_task = update_task_alloc();
update_task_set_progress_cb(updater->update_task, status_update_cb, updater->main_view);
scene_manager_next_scene(updater->scene_manager, UpdaterSceneMain);
} else {
#ifndef FURI_RAM_EXEC
scene_manager_next_scene(updater->scene_manager, UpdaterSceneLoadCfg);
#endif
}
return updater;
}
void updater_free(Updater* updater) {
furi_assert(updater);
furi_string_free(updater->startup_arg);
if(updater->update_task) {
update_task_set_progress_cb(updater->update_task, NULL, NULL);
update_task_free(updater->update_task);
}
view_dispatcher_remove_view(updater->view_dispatcher, UpdaterViewMain);
updater_main_free(updater->main_view);
#ifndef FURI_RAM_EXEC
view_dispatcher_remove_view(updater->view_dispatcher, UpdaterViewWidget);
widget_free(updater->widget);
#endif
view_dispatcher_free(updater->view_dispatcher);
scene_manager_free(updater->scene_manager);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_STORAGE);
furi_record_close(RECORD_NOTIFICATION);
free(updater);
}
int32_t updater_srv(void* p) {
const char* cfgpath = p;
Updater* updater = updater_alloc(cfgpath);
view_dispatcher_run(updater->view_dispatcher);
updater_free(updater);
return 0;
}