mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-15 16:52:38 +03:00
326 lines
13 KiB
C
326 lines
13 KiB
C
#include "multi_converter_mode_display.h"
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#define MULTI_CONVERTER_DISPLAY_KEYS 18 // [0] to [F] + [BACK] + [SELECT]
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#define MULTI_CONVERTER_DISPLAY_KEY_NEGATIVE 0 // long press
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#define MULTI_CONVERTER_DISPLAY_KEY_COMMA 1 // long press
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#define MULTI_CONVERTER_DISPLAY_KEY_DEL 16
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#define MULTI_CONVERTER_DISPLAY_KEY_SELECT 17
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#define MULTI_CONVERTER_DISPLAY_CHAR_COMMA '.'
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#define MULTI_CONVERTER_DISPLAY_CHAR_NEGATIVE '-'
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#define MULTI_CONVERTER_DISPLAY_CHAR_DEL '<'
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#define MULTI_CONVERTER_DISPLAY_CHAR_SELECT '#'
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#define MULTI_CONVERTER_DISPLAY_CHAR_BLANK ' '
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#define MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN 3
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#define MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT 8
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void multi_converter_mode_display_convert(MultiConverterState* const multi_converter_state) {
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// 1.- if origin == destination (in theory user won't be allowed to choose the same options, but it's kinda "valid"...)
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// just copy buffer_orig to buffer_dest and that's it
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if(multi_converter_state->unit_type_orig == multi_converter_state->unit_type_dest) {
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memcpy(
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multi_converter_state->buffer_dest,
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multi_converter_state->buffer_orig,
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MULTI_CONVERTER_NUMBER_DIGITS);
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return;
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}
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// 2.- origin_buffer has not null functions
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if(multi_converter_get_unit(multi_converter_state->unit_type_orig).convert_function == NULL ||
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multi_converter_get_unit(multi_converter_state->unit_type_orig).allowed_function == NULL)
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return;
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// 3.- valid destination type (using allowed_destinations function)
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if(!multi_converter_get_unit(multi_converter_state->unit_type_orig)
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.allowed_function(multi_converter_state->unit_type_dest))
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return;
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multi_converter_get_unit(multi_converter_state->unit_type_orig)
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.convert_function(multi_converter_state);
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}
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void multi_converter_mode_display_draw(
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Canvas* const canvas,
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const MultiConverterState* multi_converter_state) {
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canvas_set_color(canvas, ColorBlack);
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// ORIGIN
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(
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canvas, 2, 10, multi_converter_get_unit(multi_converter_state->unit_type_orig).mini_name);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2 + 30, 10, multi_converter_state->buffer_orig);
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// DESTINATION
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(
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canvas,
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2,
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10 + 12,
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multi_converter_get_unit(multi_converter_state->unit_type_dest).mini_name);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2 + 30, 10 + 12, multi_converter_state->buffer_dest);
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// SEPARATOR_LINE
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canvas_draw_line(canvas, 2, 25, 128 - 3, 25);
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// KEYBOARD
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uint8_t _x = 5;
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uint8_t _y = 25 + 15; // line + 10
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for(int i = 0; i < MULTI_CONVERTER_DISPLAY_KEYS; i++) {
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char g;
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if(i < 10)
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g = (i + '0');
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else if(i < 16)
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g = ((i - 10) + 'A');
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else if(i == MULTI_CONVERTER_DISPLAY_KEY_DEL)
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g = MULTI_CONVERTER_DISPLAY_CHAR_DEL;
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else
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g = MULTI_CONVERTER_DISPLAY_CHAR_SELECT;
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uint8_t g_w = canvas_glyph_width(canvas, g);
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if(i < 16 &&
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i > multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys -
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1) {
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// some units won't use the full [0] - [F] keyboard, in those situations just hide the char
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// (won't be selectable anyway, so no worries here; this is just about drawing stuff)
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g = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
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}
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// currently hover key is highlighted
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if((multi_converter_state->display).key == i) {
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canvas_draw_box(
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canvas,
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_x - MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
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_y - (MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN),
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
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MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2);
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canvas_set_color(canvas, ColorWhite);
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} else {
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canvas_draw_frame(
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canvas,
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_x - MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
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_y - (MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN),
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
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MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2);
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}
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// draw key
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canvas_draw_glyph(canvas, _x, _y, g);
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// certain keys have long_press features, draw whatever they're using there too
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if(i == MULTI_CONVERTER_DISPLAY_KEY_NEGATIVE) {
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canvas_draw_box(
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canvas,
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_x + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w - 4,
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_y + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN - 2,
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4,
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2);
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} else if(i == MULTI_CONVERTER_DISPLAY_KEY_COMMA) {
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canvas_draw_box(
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canvas,
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_x + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w - 2,
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_y + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN - 2,
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2,
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2);
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}
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// back to black
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canvas_set_color(canvas, ColorBlack);
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if(i < 8) {
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_x += g_w + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2 + 2;
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} else if(i == 8) {
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_y += (MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT +
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MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2) +
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3;
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_x = 8; // some padding at the beginning on second line
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} else {
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_x += g_w + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2 + 1;
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}
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}
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}
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void multi_converter_mode_display_navigation(
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InputKey key,
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MultiConverterState* const multi_converter_state) {
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// first move to keyboard position, then check if the ORIGIN allows that specific key, if not jump to the "closest one"
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switch(key) {
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default:
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break;
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case InputKeyUp:
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case InputKeyDown:
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if((multi_converter_state->display).key >= 9)
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(multi_converter_state->display).key -= 9;
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else
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(multi_converter_state->display).key += 9;
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break;
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case InputKeyLeft:
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case InputKeyRight:
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(multi_converter_state->display).key += (key == InputKeyLeft ? -1 : 1);
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if((multi_converter_state->display).key > MULTI_CONVERTER_DISPLAY_KEYS - 1)
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(multi_converter_state->display).key = 0;
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else if((multi_converter_state->display).key < 0)
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(multi_converter_state->display).key = MULTI_CONVERTER_DISPLAY_KEYS - 1;
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break;
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}
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// if destination key is disabled by max_number_keys, move to the closest one
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// (this could be improved with more accurate keys movements, probably...)
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if(multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys >= 16)
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return; // weird, since this means "do not show any number on the keyboard, but just in case..."
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int8_t i = -1;
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if(key == InputKeyRight || key == InputKeyDown) i = 1;
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while((multi_converter_state->display).key < 16 &&
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(multi_converter_state->display).key >
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multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys -
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1) {
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(multi_converter_state->display).key += i;
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if((multi_converter_state->display).key > MULTI_CONVERTER_DISPLAY_KEYS - 1)
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(multi_converter_state->display).key = 0;
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else if((multi_converter_state->display).key < 0)
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(multi_converter_state->display).key = MULTI_CONVERTER_DISPLAY_KEYS - 1;
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}
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}
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void multi_converter_mode_display_reset(MultiConverterState* const multi_converter_state) {
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// clean the buffers
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for(int i = 0; i < MULTI_CONVERTER_NUMBER_DIGITS; i++) {
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multi_converter_state->buffer_orig[i] = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
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multi_converter_state->buffer_dest[i] = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
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}
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// reset the display flags and index
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multi_converter_state->display.cursor = 0;
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multi_converter_state->display.key = 0;
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multi_converter_state->display.comma = 0;
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multi_converter_state->display.negative = 0;
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}
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void multi_converter_mode_display_toggle_negative(
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MultiConverterState* const multi_converter_state) {
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if(multi_converter_get_unit(multi_converter_state->unit_type_orig).allow_negative) {
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if(!(multi_converter_state->display).negative) {
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// shift origin buffer one to right + add the "-" sign (last digit will be lost)
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for(int i = MULTI_CONVERTER_NUMBER_DIGITS - 1; i > 0; i--) {
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// we could avoid the blanks, but nevermind
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multi_converter_state->buffer_orig[i] = multi_converter_state->buffer_orig[i - 1];
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}
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multi_converter_state->buffer_orig[0] = MULTI_CONVERTER_DISPLAY_CHAR_NEGATIVE;
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// only increment cursor if we're not out of bound
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if((multi_converter_state->display).cursor < MULTI_CONVERTER_NUMBER_DIGITS)
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(multi_converter_state->display).cursor++;
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} else {
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// shift origin buffer one to left, append ' ' on the end
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for(int i = 0; i < MULTI_CONVERTER_NUMBER_DIGITS - 1; i++) {
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if(multi_converter_state->buffer_orig[i] == MULTI_CONVERTER_DISPLAY_CHAR_BLANK)
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break;
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multi_converter_state->buffer_orig[i] = multi_converter_state->buffer_orig[i + 1];
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}
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multi_converter_state->buffer_orig[MULTI_CONVERTER_NUMBER_DIGITS - 1] =
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MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
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(multi_converter_state->display).cursor--;
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}
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// toggle flag
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(multi_converter_state->display).negative ^= 1;
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}
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}
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void multi_converter_mode_display_add_comma(MultiConverterState* const multi_converter_state) {
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if(!multi_converter_get_unit(multi_converter_state->unit_type_orig).allow_comma ||
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(multi_converter_state->display).comma || !(multi_converter_state->display).cursor ||
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((multi_converter_state->display).cursor == (MULTI_CONVERTER_NUMBER_DIGITS - 1)))
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return; // maybe not allowerd; or one comma already in place; also cannot add commas as first or last chars
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// set flag to one
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(multi_converter_state->display).comma = 1;
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multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] =
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MULTI_CONVERTER_DISPLAY_CHAR_COMMA;
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(multi_converter_state->display).cursor++;
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}
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void multi_converter_mode_display_add_number(MultiConverterState* const multi_converter_state) {
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if((multi_converter_state->display).key >
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multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys - 1)
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return;
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if((multi_converter_state->display).key < 10) {
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multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] =
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(multi_converter_state->display).key + '0';
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} else {
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multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] =
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((multi_converter_state->display).key - 10) + 'A';
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}
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(multi_converter_state->display).cursor++;
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}
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MultiConverterModeTrigger multi_converter_mode_display_ok(
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uint8_t long_press,
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MultiConverterState* const multi_converter_state) {
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if((multi_converter_state->display).key < MULTI_CONVERTER_DISPLAY_KEY_DEL) {
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if((multi_converter_state->display).cursor >= MULTI_CONVERTER_NUMBER_DIGITS)
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return None; // limit reached, ignore
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// long press on 0 toggle NEGATIVE if allowed, on 1 adds COMMA if allowed
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if(long_press) {
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if((multi_converter_state->display).key == MULTI_CONVERTER_DISPLAY_KEY_NEGATIVE) {
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// toggle negative
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multi_converter_mode_display_toggle_negative(multi_converter_state);
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} else if((multi_converter_state->display).key == MULTI_CONVERTER_DISPLAY_KEY_COMMA) {
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// add comma
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multi_converter_mode_display_add_comma(multi_converter_state);
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}
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} else {
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// regular keys
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multi_converter_mode_display_add_number(multi_converter_state);
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}
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multi_converter_mode_display_convert(multi_converter_state);
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} else if((multi_converter_state->display).key == MULTI_CONVERTER_DISPLAY_KEY_DEL) {
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if((multi_converter_state->display).cursor > 0) (multi_converter_state->display).cursor--;
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if(multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] ==
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MULTI_CONVERTER_DISPLAY_CHAR_COMMA)
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(multi_converter_state->display).comma = 0;
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if(multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] ==
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MULTI_CONVERTER_DISPLAY_CHAR_NEGATIVE)
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(multi_converter_state->display).negative = 0;
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multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] =
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MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
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multi_converter_mode_display_convert(multi_converter_state);
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} else { // MULTI_CONVERTER_DISPLAY_KEY_SELECT
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return Reset;
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}
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return None;
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} |