unleashed-firmware/applications/desktop/scenes/desktop_scene_lock_menu.c
Georgii Surkov 917be9c6d3
[FL-2430] Automatic Desktop Locking (#1101)
* Add Auto Lock Time setting
* Update .gitignore
* Add value_index toolbox module
* Auto locking basic implementation
* Better AutoLock implementation, edge cases and cleanup
* Fix NULL pointer crash
* Turn off backlight shortly in locked mode
* Re-enable auto lock after pin lock
* Correctly handle start when pin locked
* Use timer to hide locked hint
* Use a single state variable instead of multiple bools
* Do not call update callback recursively
* Allow input when the Unlocked hint is shown
* Add a delay to backlight switch off while locking
* Better user input handling
* Switch backlight off after pin timeout
* Correct grammar in notification settings

Co-authored-by: あく <alleteam@gmail.com>
2022-04-14 15:20:41 +03:00

85 lines
3.1 KiB
C

#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../desktop_settings/desktop_settings.h"
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
#define TAG "DesktopSceneLock"
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
LOAD_DESKTOP_SETTINGS(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_pin_set(desktop->lock_menu, desktop->settings.pin_code.length > 0);
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
desktop_lock_menu_pin_set(desktop->lock_menu, 1);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
consumed = true;
break;
case DesktopLockMenuEventPinLock:
if(desktop->settings.pin_code.length > 0) {
furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
desktop_lock(desktop);
} else {
LoaderStatus status =
loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
if(status == LoaderStatusOk) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
} else {
FURI_LOG_E(TAG, "Unable to start desktop settings");
}
}
consumed = true;
break;
case DesktopLockMenuEventExit:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
}