mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-21 04:11:48 +03:00
b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#include "../lfrfid_i.h"
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#include <dolphin/dolphin.h>
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void lfrfid_scene_save_data_on_enter(void* context) {
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LfRfid* app = context;
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ByteInput* byte_input = app->byte_input;
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size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id);
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bool need_restore = scene_manager_get_scene_state(app->scene_manager, LfRfidSceneSaveData);
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if(need_restore) {
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protocol_dict_set_data(app->dict, app->protocol_id, app->old_key_data, size);
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} else {
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protocol_dict_get_data(app->dict, app->protocol_id, app->old_key_data, size);
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}
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protocol_dict_get_data(app->dict, app->protocol_id, app->new_key_data, size);
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byte_input_set_header_text(byte_input, "Enter the data in hex");
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byte_input_set_result_callback(
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byte_input, lfrfid_text_input_callback, NULL, app, app->new_key_data, size);
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewByteInput);
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}
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bool lfrfid_scene_save_data_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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SceneManager* scene_manager = app->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == LfRfidEventNext) {
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consumed = true;
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size_t size = protocol_dict_get_data_size(app->dict, app->protocol_id);
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protocol_dict_set_data(app->dict, app->protocol_id, app->new_key_data, size);
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DOLPHIN_DEED(DolphinDeedRfidAdd);
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scene_manager_next_scene(scene_manager, LfRfidSceneSaveName);
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scene_manager_set_scene_state(scene_manager, LfRfidSceneSaveData, 1);
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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scene_manager_set_scene_state(scene_manager, LfRfidSceneSaveData, 0);
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}
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return consumed;
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}
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void lfrfid_scene_save_data_on_exit(void* context) {
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UNUSED(context);
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}
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