unleashed-firmware/applications/main/infrared/views/infrared_move_view.h
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

23 lines
630 B
C

#pragma once
#include <gui/view.h>
typedef struct InfraredMoveView InfraredMoveView;
typedef void (*InfraredMoveCallback)(uint32_t index_old, uint32_t index_new, void* context);
InfraredMoveView* infrared_move_view_alloc(void);
void infrared_move_view_free(InfraredMoveView* debug_view);
View* infrared_move_view_get_view(InfraredMoveView* debug_view);
void infrared_move_view_set_callback(
InfraredMoveView* move_view,
InfraredMoveCallback callback,
void* context);
void infrared_move_view_add_item(InfraredMoveView* move_view, const char* label);
void infrared_move_view_reset(InfraredMoveView* move_view);