mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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79920a3522
* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#include "lfrfid_app_scene_save_name.h"
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#include "m-string.h"
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#include <lib/toolbox/random_name.h>
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#include <lib/toolbox/path.h>
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void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool /* need_restore */) {
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const char* key_name = app->worker.key.get_name();
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bool key_name_empty = !strcmp(key_name, "");
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if(key_name_empty) {
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string_set_str(app->file_path, app->app_folder);
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set_random_name(app->text_store.text, app->text_store.text_size);
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} else {
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app->text_store.set("%s", key_name);
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}
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auto text_input = app->view_controller.get<TextInputVM>();
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text_input->set_header_text("Name the card");
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text_input->set_result_callback(
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save_callback,
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app,
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app->text_store.text,
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app->worker.key.get_name_length(),
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key_name_empty);
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string_t folder_path;
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string_init(folder_path);
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path_extract_dirname(string_get_cstr(app->file_path), folder_path);
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ValidatorIsFile* validator_is_file =
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validator_is_file_alloc_init(string_get_cstr(folder_path), app->app_extension, key_name);
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text_input->set_validator(validator_is_file_callback, validator_is_file);
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string_clear(folder_path);
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app->view_controller.switch_to<TextInputVM>();
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}
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bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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bool consumed = false;
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if(event->type == LfRfidApp::EventType::Next) {
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if(strlen(app->worker.key.get_name())) {
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app->delete_key(&app->worker.key);
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}
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app->worker.key.set_name(app->text_store.text);
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if(app->save_key(&app->worker.key)) {
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
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} else {
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app->scene_controller.search_and_switch_to_previous_scene(
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{LfRfidApp::SceneType::ReadKeyMenu});
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}
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}
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return consumed;
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}
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void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
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void* validator_context =
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app->view_controller.get<TextInputVM>()->get_validator_callback_context();
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app->view_controller.get<TextInputVM>()->set_validator(NULL, NULL);
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validator_is_file_free((ValidatorIsFile*)validator_context);
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app->view_controller.get<TextInputVM>()->clean();
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}
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void LfRfidAppSceneSaveName::save_callback(void* context) {
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LfRfidApp* app = static_cast<LfRfidApp*>(context);
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Next;
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app->view_controller.send_event(&event);
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}
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