unleashed-firmware/applications/main/ibutton/ibutton_i.h
Georgii Surkov 0917494a80
[FL-3168] Add one_wire lib to f18, separate ibutton (#2509)
* Separate ibutton to its own module, add one_wire to f18
* Move onewire cli to a separate app

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-03-21 01:23:17 +09:00

100 lines
2.5 KiB
C

#pragma once
#include "ibutton.h"
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/scene_manager.h>
#include <gui/view_dispatcher.h>
#include <ibutton/ibutton_worker.h>
#include <ibutton/ibutton_protocols.h>
#include <rpc/rpc_app.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include <gui/modules/loading.h>
#include <assets_icons.h>
#include "ibutton_custom_event.h"
#include "scenes/ibutton_scene.h"
#define IBUTTON_APP_FOLDER ANY_PATH("ibutton")
#define IBUTTON_APP_EXTENSION ".ibtn"
#define IBUTTON_KEY_NAME_SIZE 22
typedef enum {
iButtonWriteModeInvalid,
iButtonWriteModeBlank,
iButtonWriteModeCopy,
} iButtonWriteMode;
struct iButton {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Gui* gui;
Storage* storage;
DialogsApp* dialogs;
NotificationApp* notifications;
RpcAppSystem* rpc;
iButtonKey* key;
iButtonWorker* worker;
iButtonProtocols* protocols;
iButtonWriteMode write_mode;
FuriString* file_path;
char key_name[IBUTTON_KEY_NAME_SIZE + 1];
Submenu* submenu;
ByteInput* byte_input;
TextInput* text_input;
Popup* popup;
Widget* widget;
Loading* loading;
};
typedef enum {
iButtonViewSubmenu,
iButtonViewByteInput,
iButtonViewTextInput,
iButtonViewPopup,
iButtonViewWidget,
iButtonViewLoading,
} iButtonView;
typedef enum {
iButtonNotificationMessageError,
iButtonNotificationMessageSuccess,
iButtonNotificationMessageReadStart,
iButtonNotificationMessageEmulateStart,
iButtonNotificationMessageYellowBlink,
iButtonNotificationMessageEmulateBlink,
iButtonNotificationMessageRedOn,
iButtonNotificationMessageRedOff,
iButtonNotificationMessageGreenOn,
iButtonNotificationMessageGreenOff,
iButtonNotificationMessageBlinkStop,
} iButtonNotificationMessage;
bool ibutton_select_and_load_key(iButton* ibutton);
bool ibutton_load_key(iButton* ibutton);
bool ibutton_save_key(iButton* ibutton);
bool ibutton_delete_key(iButton* ibutton);
void ibutton_reset_key(iButton* ibutton);
void ibutton_notification_message(iButton* ibutton, uint32_t message);
void ibutton_submenu_callback(void* context, uint32_t index);
void ibutton_widget_callback(GuiButtonType result, InputType type, void* context);