unleashed-firmware/applications/services/gui/view_dispatcher_i.h
あく 6d8b050eda
[FL-3833] Furi: event loop (#3675)
* Furi: epoll prototype

* Gui: simplify view_dispatcher custom event processing

* Furi: add missing critical sections to epoll

* Furi: add epoll unit tests, fully implement level processing for in and out events

* Furi: properly trigger epoll item event on adding mq, update tests.

* Unit tests: cleanup defines

* Furi: protect epoll from modification in callback

* Furi: rename epoll into event_loop, cleanup api naming

* Sync API Symbols

* Furi: add event loop contract and link api, port mq to new api, cleanup code

* Format Sources

* Furi: cleanup mq and event loop code

* Furi: remove unused staff from message queue

* ApiSymbols: remove event loop from public APIs.

* Fix furi unit tests

---------

Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
2024-06-10 20:53:08 +03:00

63 lines
1.7 KiB
C

/**
* @file view_dispatcher_i.h
* GUI: ViewDispatcher API
*/
#pragma once
#include <m-dict.h>
#include "view_dispatcher.h"
#include "view_i.h"
#include "gui_i.h"
DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
struct ViewDispatcher {
FuriEventLoop* event_loop;
FuriMessageQueue* input_queue;
FuriMessageQueue* event_queue;
Gui* gui;
ViewPort* view_port;
ViewDict_t views;
View* current_view;
View* ongoing_input_view;
uint8_t ongoing_input;
ViewDispatcherCustomEventCallback custom_event_callback;
ViewDispatcherNavigationEventCallback navigation_event_callback;
ViewDispatcherTickEventCallback tick_event_callback;
uint32_t tick_period;
void* event_context;
};
/** ViewPort Draw Callback */
void view_dispatcher_draw_callback(Canvas* canvas, void* context);
/** ViewPort Input Callback */
void view_dispatcher_input_callback(InputEvent* event, void* context);
/** Input handler */
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
/** Tick handler */
void view_dispatcher_handle_tick_event(void* context);
/** Custom event handler */
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
/** Set current view, dispatches view enter and exit */
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
/** ViewDispatcher update event */
void view_dispatcher_update(View* view, void* context);
/** ViewDispatcher run event loop event callback */
bool view_dispatcher_run_event_callback(FuriMessageQueue* queue, void* context);
/** ViewDispatcher run event loop input callback */
bool view_dispatcher_run_input_callback(FuriMessageQueue* queue, void* context);