unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_read_key_menu.c
Georgii Surkov f11df49468
[FL-2828] Dolphin score update take 2 (#1929)
* Move DolphinDeedNfcRead
* Move DolphinDeedNfcReadSuccess
* Move DolphinDeedNfcSave
* Move DolphinDeedNfcDetectReader
* Move DolphinDeedNfcEmulate
* Count DolphinDeedNfcEmulate when launched from file browser
* Implement most of the score accounting for NFC
* Fully update Nfc icounter handling
* Move DolphinDeedSubGhzFrequencyAnalyzer
* Update the rest of icounter in SubGHz
* Adjust SubGHz icounter handling
* Adjust LFRFID icounter handling
* Adjust Infrared icounter handling
* Don't count renaming RFID tags as saving
* Don't count renaming SubGHz signals as saving
* Don't count renaming NFC tags as saving
* Adjust iButton icounter handling
* Minor code refactoring
* Correct formatting
* Account for emulating iButton keys from file manager/rpc

Co-authored-by: あく <alleteam@gmail.com>
2022-10-28 16:18:41 +09:00

66 lines
2.1 KiB
C

#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
typedef enum {
SubmenuIndexSave,
SubmenuIndexEmulate,
SubmenuIndexWrite,
} SubmenuIndex;
void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_read_key_menu_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
submenu_add_item(
submenu,
"Emulate",
SubmenuIndexEmulate,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
submenu_add_item(
submenu,
"Write",
SubmenuIndexWrite,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
consumed = true;
if(event.event == SubmenuIndexSave) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
} else if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
} else if(event.event == SubmenuIndexWrite) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
}
}
return consumed;
}
void ibutton_scene_read_key_menu_on_exit(void* context) {
iButton* ibutton = context;
submenu_reset(ibutton->submenu);
}