unleashed-firmware/applications/gui/icon.h
its your bedtime d1f523687e
[FL-1090] Dolphin scenes (#402)
* dolphin scene draft wip
* gui/elements multiline framed text added
* zoom poc
* item callbacks
* engine tweaks
* move scenes out of services
* improve dolphin gfx selection
* glitch hints
* dialogue typewriter effect
* app loading from scenes app, small action changes, passport app(WIP)
* removed passport from main dolphin app, added statusbar
* small elements position fixes
* fix thread alloc, dolphin and dolphin_scene free functions, other minor issues
* sleep emote improvements
* Dolpin: fix memory leaks, variable namings and etc

Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-04-13 21:06:25 +03:00

67 lines
986 B
C

#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct IconData IconData;
typedef struct Icon Icon;
/*
* Allocate icon instance with const icon data.
* always returns Icon or stops system if not enough memory
*/
Icon* icon_alloc(const IconData* data);
/*
* Release icon instance
*/
void icon_free(Icon* icon);
/*
* Get icon width
*/
uint8_t icon_get_width(Icon* icon);
/*
* Get icon height
*/
uint8_t icon_get_height(Icon* icon);
/*
* Check if icon is animated
*/
bool icon_is_animated(Icon* icon);
/*
* Check if icon animation is active
*/
bool icon_is_animating(Icon* icon);
/*
* Start icon animation
*/
void icon_start_animation(Icon* icon);
/*
* Stop icon animation
*/
void icon_stop_animation(Icon* icon);
/*
* Get current frame
*/
uint8_t icon_get_current_frame(Icon* icon);
/*
* Returns true if current frame is a last one
*/
bool icon_is_last_frame(Icon* icon);
#ifdef __cplusplus
}
#endif