mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-19 11:21:39 +03:00
9c3f465afd
* FL-2537: ON/OFF buttons * FL-2539: cancelable lowbatt shutdown * FL-2534: update storage format results screen, cleanup dialog_ex usage. * FL-2534: storage setting UX rework * FL-2525: unify arrows icons * Remove unused icons * UI: Rename Ok to OK
68 lines
2.3 KiB
C
68 lines
2.3 KiB
C
#include "../ibutton_i.h"
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#include <one_wire/maxim_crc.h>
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static void ibutton_scene_read_crc_error_dialog_ex_callback(DialogExResult result, void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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}
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void ibutton_scene_read_crc_error_on_enter(void* context) {
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iButton* ibutton = context;
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DialogEx* dialog_ex = ibutton->dialog_ex;
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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ibutton_text_store_set(
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ibutton,
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"%02X %02X %02X %02X %02X %02X %02X %02X\nExpected CRC: %X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7],
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maxim_crc8(key_data, 7, MAXIM_CRC8_INIT));
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dialog_ex_set_header(dialog_ex, "CRC ERROR", 64, 10, AlignCenter, AlignCenter);
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dialog_ex_set_text(dialog_ex, ibutton->text_store, 64, 19, AlignCenter, AlignTop);
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "More");
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dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_crc_error_dialog_ex_callback);
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dialog_ex_set_context(dialog_ex, ibutton);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
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ibutton_notification_message(ibutton, iButtonNotificationMessageError);
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ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
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}
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bool ibutton_scene_read_crc_error_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == DialogExResultRight) {
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scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
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} else if(event.event == DialogExResultLeft) {
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scene_manager_previous_scene(scene_manager);
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}
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}
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return consumed;
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}
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void ibutton_scene_read_crc_error_on_exit(void* context) {
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iButton* ibutton = context;
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DialogEx* dialog_ex = ibutton->dialog_ex;
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ibutton_text_store_clear(ibutton);
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dialog_ex_reset(dialog_ex);
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ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
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}
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