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https://github.com/DarkFlippers/unleashed-firmware.git
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f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
195 lines
6.3 KiB
C
195 lines
6.3 KiB
C
/**
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* @file view_dispatcher.h
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* @brief GUI: ViewDispatcher API
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*
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* ViewDispatcher is used to connect several Views to a Gui instance, switch between them and handle various events.
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* This is useful in applications featuring an advanced graphical user interface.
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*
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* Internally, ViewDispatcher employs a FuriEventLoop instance together with two separate
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* message queues for input and custom event handling. See FuriEventLoop for more information.
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*
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* If no multi-view or complex event handling capabilities are required, consider using ViewHolder instead.
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*
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* @warning Views added to a ViewDispatcher MUST NOT be in a ViewStack at the same time.
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*/
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#pragma once
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#include "view.h"
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#include "gui.h"
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#include "scene_manager.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ViewDispatcher view_port placement */
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typedef enum {
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ViewDispatcherTypeDesktop, /**< Desktop layer: fullscreen with status bar on top of it. For internal usage. */
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ViewDispatcherTypeWindow, /**< Window layer: with status bar */
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ViewDispatcherTypeFullscreen /**< Fullscreen layer: without status bar */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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/** Prototype for custom event callback */
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typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
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/** Prototype for navigation event callback */
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typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
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/** Prototype for tick event callback */
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typedef void (*ViewDispatcherTickEventCallback)(void* context);
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/** Allocate ViewDispatcher instance
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*
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc(void);
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/** Free ViewDispatcher instance
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*
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* @warning All added views MUST be removed using view_dispatcher_remove_view()
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* before calling this function.
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*
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* @param view_dispatcher pointer to ViewDispatcher
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*/
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void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/** Enable queue support
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*
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* @deprecated Do NOT use in new code and remove all calls to it from existing code.
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* The queue support is now always enabled during construction. If no queue support
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* is required, consider using ViewHolder instead.
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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FURI_DEPRECATED void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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/** Send custom event
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param[in] event The event
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*/
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Set custom event handler
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*
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* Called on Custom Event, if it is not consumed by view
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherCustomEventCallback instance
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*/
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void view_dispatcher_set_custom_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherCustomEventCallback callback);
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/** Set navigation event handler
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*
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* Called on Input Short Back Event, if it is not consumed by view
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherNavigationEventCallback instance
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*/
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void view_dispatcher_set_navigation_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherNavigationEventCallback callback);
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/** Set tick event handler
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherTickEventCallback
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* @param tick_period callback call period
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*/
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void view_dispatcher_set_tick_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherTickEventCallback callback,
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uint32_t tick_period);
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/** Set event callback context
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param context pointer to context
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*/
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void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
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/** Get event_loop instance
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*
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* Use the return value to connect additional supported primitives (message queues, timers, etc)
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* to this ViewDispatcher instance's event loop.
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*
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* @warning Do NOT call furi_event_loop_run() on the returned instance, it is done internally
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* in the view_dispatcher_run() call.
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*
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* @param view_dispatcher ViewDispatcher instance
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*
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* @return The event_loop instance.
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*/
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FuriEventLoop* view_dispatcher_get_event_loop(ViewDispatcher* view_dispatcher);
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/** Run ViewDispatcher
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*
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* This function will start the event loop and block until view_dispatcher_stop() is called
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* or the current thread receives a FuriSignalExit signal.
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_run(ViewDispatcher* view_dispatcher);
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/** Stop ViewDispatcher
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
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/** Add view to ViewDispatcher
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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* @param view View instance
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*/
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
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/** Remove view from ViewDispatcher
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to remove
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*/
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Switch to View
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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* @warning switching may be delayed till input events complementarity
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* reached
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*/
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Send ViewPort of this ViewDispatcher instance to front
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher);
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/** Send ViewPort of this ViewDispatcher instance to back
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher);
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/** Attach ViewDispatcher to GUI
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*
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* @param view_dispatcher ViewDispatcher instance
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* @param gui GUI instance to attach to
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* @param[in] type The type
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*/
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type);
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#ifdef __cplusplus
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}
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#endif
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