unleashed-firmware/applications/gui/canvas.c
あく d3ff787864
GUI: abolish API injection into instances. (#265)
* GUI: abolish API injection into instances. Update usage by 3rd party apps.
* GUI: update documentation. Cleanup api usage. Adjust status bar item spacing.
2020-12-14 13:50:32 +03:00

165 lines
4.2 KiB
C

#include "canvas_i.h"
#include "icon.h"
#include "icon_i.h"
#include <flipper.h>
#include <flipper_v2.h>
struct Canvas {
u8g2_t fb;
uint8_t offset_x;
uint8_t offset_y;
uint8_t width;
uint8_t height;
};
uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
Canvas* canvas_init() {
Canvas* canvas = furi_alloc(sizeof(Canvas));
u8g2_Setup_st7565_erc12864_alt_f(
&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
// send init sequence to the display, display is in sleep mode after this
u8g2_InitDisplay(&canvas->fb);
u8g2_SetContrast(&canvas->fb, 36);
// wake up display
u8g2_SetPowerSave(&canvas->fb, 0);
u8g2_SendBuffer(&canvas->fb);
return canvas;
}
void canvas_free(Canvas* canvas) {
furi_assert(canvas);
free(canvas);
}
void canvas_reset(Canvas* canvas) {
furi_assert(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
}
void canvas_commit(Canvas* canvas) {
furi_assert(canvas);
u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
u8g2_SendBuffer(&canvas->fb);
}
void canvas_frame_set(
Canvas* canvas,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas->offset_x = offset_x;
canvas->offset_y = offset_y;
canvas->width = width;
canvas->height = height;
}
uint8_t canvas_width(Canvas* canvas) {
furi_assert(canvas);
return canvas->width;
}
uint8_t canvas_height(Canvas* canvas) {
furi_assert(canvas);
return canvas->height;
}
void canvas_clear(Canvas* canvas) {
furi_assert(canvas);
u8g2_ClearBuffer(&canvas->fb);
}
void canvas_set_color(Canvas* canvas, Color color) {
furi_assert(canvas);
u8g2_SetDrawColor(&canvas->fb, color);
}
void canvas_set_font(Canvas* canvas, Font font) {
furi_assert(canvas);
u8g2_SetFontMode(&canvas->fb, 1);
if(font == FontPrimary) {
u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
} else if(font == FontSecondary) {
u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
} else if(font == FontGlyph) {
u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols);
} else {
furi_check(0);
}
}
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawStr(&canvas->fb, x, y, str);
}
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, Icon* icon) {
furi_assert(canvas);
if(!icon) return;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
}
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawPixel(&canvas->fb, x, y);
}
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawBox(&canvas->fb, x, y, width, height);
}
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawFrame(&canvas->fb, x, y, width, height);
}
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
furi_assert(canvas);
x1 += canvas->offset_x;
y1 += canvas->offset_y;
x2 += canvas->offset_x;
y2 += canvas->offset_y;
u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
}
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
}
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawGlyph(&canvas->fb, x, y, ch);
}